Revert "Fix change making translatable strings from elsewhere untranslatable"
This reverts commit 63e482ff61
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037bdc2561
1 changed files with 0 additions and 18 deletions
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@ -115,9 +115,7 @@ Xu, Xu, Qxu, Qxu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Gg, Gg, Gg, Gg, Gg
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[effect]
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apply_to=new_attack
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name=sword
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#textdomain wesnoth-units
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description=_"sword"
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#textdomain wesnoth-test
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icon=attacks/greatsword-elven.png
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type=blade
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[specials]
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@ -149,9 +147,7 @@ Xu, Xu, Qxu, Qxu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Gg, Gg, Gg, Gg, Gg
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[effect]
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apply_to=new_attack
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name=bow
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#textdomain wesnoth-units
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description=_"bow"
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#textdomain wesnoth-test
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icon=attacks/bow-elven.png
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type=pierce
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[specials]
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@ -175,9 +171,7 @@ Xu, Xu, Qxu, Qxu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Gg, Gg, Gg, Gg, Gg
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[effect]
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apply_to=new_attack
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name=longbow
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#textdomain wesnoth-units
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description=_"longbow"
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#textdomain wesnoth-test
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icon=attacks/bow-elven-magic.png
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type=pierce
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[specials]
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@ -363,10 +357,8 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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[filter_second_weapon]
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range=melee
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[/filter_second_weapon]
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#textdomain wesnoth-help
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name= _ "steadfast"
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female_name= _ "female^steadfast"
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#textdomain wesnoth-test
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# po: This is not vanilla steadfast
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description= _ "This unit’s resistances are added to 20%, up to a maximum of 50%, when defending to melle attacks. Vulnerabilities are not affected."
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affect_self=yes
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@ -403,10 +395,8 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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[/illuminates]
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[plague]
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id=plague
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#textdomain wesnoth-help
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name= _ "plague"
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description= _ "When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
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#textdomain wesnoth-test
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type=Walking Corpse
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affect_self=no
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affect_allies=yes
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@ -467,10 +457,8 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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[abilities]
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[firststrike]
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id=initiative
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#textdomain wesnoth-httt
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name= _ "initiative"
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description= _ "All adjacent friendly units will strike first in melee combat, even when defending."
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#textdomain wesnoth-test
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affect_self=no
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[filter_opponent]
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[filter_weapon]
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@ -508,9 +496,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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[effect]
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apply_to=new_attack
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name=sword
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#textdomain wesnoth-units
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description=_"sword"
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#textdomain wesnoth-test
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icon=attacks/greatsword-elven.png
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type=blade
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[specials]
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@ -542,9 +528,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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[effect]
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apply_to=new_attack
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name=bow
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#textdomain wesnoth-units
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description=_"bow"
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#textdomain wesnoth-test
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icon=attacks/bow-elven.png
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type=pierce
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[specials]
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@ -568,9 +552,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
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[effect]
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apply_to=new_attack
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name=longbow
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#textdomain wesnoth-units
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description=_"longbow"
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#textdomain wesnoth-test
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icon=attacks/bow-elven-magic.png
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type=pierce
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[specials]
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