64bit compilation fix. See patch #3517.
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2 changed files with 3 additions and 3 deletions
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@ -119,7 +119,7 @@ RESULT enter(display& disp, config& game_data, const config& terrain_data, dialo
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//generate a unique id to show the map as
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char buf[50];
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sprintf(buf,"addr %d",(int)(SDL_Surface*)mini);
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sprintf(buf,"addr %p", (SDL_Surface*)mini);
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image::register_image(buf,mini);
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@ -262,8 +262,8 @@ void menu::handle_event(const SDL_Event& event)
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x = event.button.x;
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y = event.button.y;
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} else {
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x = (int)event.user.data1;
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y = (int)event.user.data2;
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x = (long)event.user.data1;
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y = (long)event.user.data2;
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}
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const int item = hit(x,y);
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