Fix addons connection dialog, and perhaps others
I am not entirely sure the workaround this is necessary for still applies (setting the mouse button state after the first event pump), but i'm also not sure how to test that it doesn't.
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1 changed files with 6 additions and 2 deletions
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@ -510,6 +510,9 @@ int window::show(const unsigned auto_close_timeout)
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// Start our loop drawing will happen here as well.
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bool mouse_button_state_initialized = false;
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for(status_ = status::SHOWING; status_ != status::CLOSED;) {
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// Process and handle all pending events.
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events::pump();
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if(!mouse_button_state_initialized) {
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/*
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* The state must be initialize when showing the dialog.
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@ -525,12 +528,13 @@ int window::show(const unsigned auto_close_timeout)
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mouse_button_state_initialized = true;
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}
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// See if we should close.
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if(status_ == status::REQUEST_CLOSE) {
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status_ = exit_hook_(*this) ? status::CLOSED : status::SHOWING;
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}
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// This will rate limit to vsync
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events::pump_and_draw();
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// Update the display. This will rate limit to vsync.
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events::draw();
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}
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}
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catch(...)
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