Merge remote-tracking branch 'origin/dev' into dev

This commit is contained in:
Vanessa 2024-11-15 13:30:52 +08:00
commit 1f0db03f4a
3 changed files with 40 additions and 22 deletions

View file

@ -123,7 +123,12 @@ func extensionCopy(c *gin.Context) {
}
luteEngine := util.NewLute()
luteEngine.SetHTMLTag2TextMark(true)
luteEngine.SetSup(true)
luteEngine.SetSub(true)
luteEngine.SetMark(true)
luteEngine.SetGFMStrikethrough(true)
luteEngine.SetInlineAsterisk(true)
luteEngine.SetInlineUnderscore(true)
var md string
var withMath bool
if nil != form.Value["href"] {
@ -175,16 +180,19 @@ func extensionCopy(c *gin.Context) {
}
}
var tree *parse.Tree
if "" == md {
md, withMath, _ = model.HTML2Markdown(dom, luteEngine)
tree, withMath = model.HTML2Tree(dom, luteEngine)
if nil == tree {
md, withMath, _ = model.HTML2Markdown(dom, luteEngine)
if withMath {
luteEngine.SetInlineMath(true)
}
tree = parse.Parse("", []byte(md), luteEngine.ParseOptions)
}
}
md = strings.TrimSpace(md)
if withMath {
luteEngine.SetInlineMath(true)
}
var unlinks []*ast.Node
tree := parse.Parse("", []byte(md), luteEngine.ParseOptions)
ast.Walk(tree.Root, func(n *ast.Node, entering bool) ast.WalkStatus {
if !entering {
return ast.WalkContinue

View file

@ -58,7 +58,12 @@ func html2BlockDOM(c *gin.Context) {
dom := arg["dom"].(string)
luteEngine := util.NewLute()
luteEngine.SetHTMLTag2TextMark(true)
luteEngine.SetSup(true)
luteEngine.SetSub(true)
luteEngine.SetMark(true)
luteEngine.SetGFMStrikethrough(true)
luteEngine.SetInlineAsterisk(true)
luteEngine.SetInlineUnderscore(true)
markdown, withMath, err := model.HTML2Markdown(dom, luteEngine)
if err != nil {
ret.Data = "Failed to convert"

View file

@ -54,8 +54,21 @@ import (
)
func HTML2Markdown(htmlStr string, luteEngine *lute.Lute) (markdown string, withMath bool, err error) {
tree, withMath := HTML2Tree(htmlStr, luteEngine)
var formatted []byte
renderer := render.NewFormatRenderer(tree, luteEngine.RenderOptions)
for nodeType, rendererFunc := range luteEngine.HTML2MdRendererFuncs {
renderer.ExtRendererFuncs[nodeType] = rendererFunc
}
formatted = renderer.Render()
markdown = gulu.Str.FromBytes(formatted)
return
}
func HTML2Tree(htmlStr string, luteEngine *lute.Lute) (tree *parse.Tree, withMath bool) {
assetDirPath := filepath.Join(util.DataDir, "assets")
tree := luteEngine.HTML2Tree(htmlStr)
tree = luteEngine.HTML2Tree(htmlStr)
ast.Walk(tree.Root, func(n *ast.Node, entering bool) ast.WalkStatus {
if !entering {
return ast.WalkContinue
@ -79,19 +92,11 @@ func HTML2Markdown(htmlStr string, luteEngine *lute.Lute) (markdown string, with
dest := n.TokensStr()
if strings.HasPrefix(dest, "data:image") && strings.Contains(dest, ";base64,") {
processBase64Img(n, dest, assetDirPath, err)
processBase64Img(n, dest, assetDirPath)
return ast.WalkContinue
}
return ast.WalkContinue
})
var formatted []byte
renderer := render.NewFormatRenderer(tree, luteEngine.RenderOptions)
for nodeType, rendererFunc := range luteEngine.HTML2MdRendererFuncs {
renderer.ExtRendererFuncs[nodeType] = rendererFunc
}
formatted = renderer.Render()
markdown = gulu.Str.FromBytes(formatted)
return
}
@ -836,7 +841,7 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
}
if strings.HasPrefix(dest, "data:image") && strings.Contains(dest, ";base64,") {
processBase64Img(n, dest, assetDirPath, err)
processBase64Img(n, dest, assetDirPath)
return ast.WalkContinue
}
@ -953,7 +958,7 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
}
if strings.HasPrefix(dest, "data:image") && strings.Contains(dest, ";base64,") {
processBase64Img(n, dest, assetDirPath, err)
processBase64Img(n, dest, assetDirPath)
return ast.WalkContinue
}
@ -1046,7 +1051,7 @@ func parseStdMd(markdown []byte) (ret *parse.Tree, yfmRootID, yfmTitle, yfmUpdat
return
}
func processBase64Img(n *ast.Node, dest string, assetDirPath string, err error) {
func processBase64Img(n *ast.Node, dest string, assetDirPath string) {
base64TmpDir := filepath.Join(util.TempDir, "base64")
os.MkdirAll(base64TmpDir, 0755)
@ -1110,7 +1115,7 @@ func processBase64Img(n *ast.Node, dest string, assetDirPath string, err error)
tmpFile.Close()
assetTargetPath := filepath.Join(assetDirPath, name)
if err = filelock.Copy(tmp, assetTargetPath); err != nil {
if err := filelock.Copy(tmp, assetTargetPath); err != nil {
logging.LogErrorf("copy asset from [%s] to [%s] failed: %s", tmp, assetTargetPath, err)
return
}