🎨 Improve HTML clipping https://github.com/siyuan-note/siyuan/issues/13125#issuecomment-2475461284
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ab147598e1
commit
e408546be5
3 changed files with 40 additions and 22 deletions
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@ -123,7 +123,12 @@ func extensionCopy(c *gin.Context) {
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}
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luteEngine := util.NewLute()
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luteEngine.SetHTMLTag2TextMark(true)
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luteEngine.SetSup(true)
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luteEngine.SetSub(true)
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luteEngine.SetMark(true)
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luteEngine.SetGFMStrikethrough(true)
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luteEngine.SetInlineAsterisk(true)
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luteEngine.SetInlineUnderscore(true)
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var md string
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var withMath bool
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if nil != form.Value["href"] {
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@ -175,16 +180,19 @@ func extensionCopy(c *gin.Context) {
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}
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}
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var tree *parse.Tree
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if "" == md {
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md, withMath, _ = model.HTML2Markdown(dom, luteEngine)
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tree, withMath = model.HTML2Tree(dom, luteEngine)
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if nil == tree {
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md, withMath, _ = model.HTML2Markdown(dom, luteEngine)
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if withMath {
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luteEngine.SetInlineMath(true)
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}
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tree = parse.Parse("", []byte(md), luteEngine.ParseOptions)
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}
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}
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md = strings.TrimSpace(md)
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if withMath {
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luteEngine.SetInlineMath(true)
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}
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var unlinks []*ast.Node
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tree := parse.Parse("", []byte(md), luteEngine.ParseOptions)
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ast.Walk(tree.Root, func(n *ast.Node, entering bool) ast.WalkStatus {
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if !entering {
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return ast.WalkContinue
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@ -58,7 +58,12 @@ func html2BlockDOM(c *gin.Context) {
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dom := arg["dom"].(string)
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luteEngine := util.NewLute()
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luteEngine.SetHTMLTag2TextMark(true)
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luteEngine.SetSup(true)
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luteEngine.SetSub(true)
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luteEngine.SetMark(true)
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luteEngine.SetGFMStrikethrough(true)
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luteEngine.SetInlineAsterisk(true)
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luteEngine.SetInlineUnderscore(true)
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markdown, withMath, err := model.HTML2Markdown(dom, luteEngine)
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if err != nil {
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ret.Data = "Failed to convert"
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@ -54,8 +54,21 @@ import (
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)
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func HTML2Markdown(htmlStr string, luteEngine *lute.Lute) (markdown string, withMath bool, err error) {
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tree, withMath := HTML2Tree(htmlStr, luteEngine)
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var formatted []byte
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renderer := render.NewFormatRenderer(tree, luteEngine.RenderOptions)
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for nodeType, rendererFunc := range luteEngine.HTML2MdRendererFuncs {
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renderer.ExtRendererFuncs[nodeType] = rendererFunc
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}
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formatted = renderer.Render()
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markdown = gulu.Str.FromBytes(formatted)
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return
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}
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func HTML2Tree(htmlStr string, luteEngine *lute.Lute) (tree *parse.Tree, withMath bool) {
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assetDirPath := filepath.Join(util.DataDir, "assets")
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tree := luteEngine.HTML2Tree(htmlStr)
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tree = luteEngine.HTML2Tree(htmlStr)
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ast.Walk(tree.Root, func(n *ast.Node, entering bool) ast.WalkStatus {
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if !entering {
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return ast.WalkContinue
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@ -79,19 +92,11 @@ func HTML2Markdown(htmlStr string, luteEngine *lute.Lute) (markdown string, with
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dest := n.TokensStr()
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if strings.HasPrefix(dest, "data:image") && strings.Contains(dest, ";base64,") {
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processBase64Img(n, dest, assetDirPath, err)
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processBase64Img(n, dest, assetDirPath)
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return ast.WalkContinue
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}
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return ast.WalkContinue
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})
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var formatted []byte
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renderer := render.NewFormatRenderer(tree, luteEngine.RenderOptions)
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for nodeType, rendererFunc := range luteEngine.HTML2MdRendererFuncs {
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renderer.ExtRendererFuncs[nodeType] = rendererFunc
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}
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formatted = renderer.Render()
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markdown = gulu.Str.FromBytes(formatted)
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return
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}
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@ -836,7 +841,7 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
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}
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if strings.HasPrefix(dest, "data:image") && strings.Contains(dest, ";base64,") {
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processBase64Img(n, dest, assetDirPath, err)
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processBase64Img(n, dest, assetDirPath)
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return ast.WalkContinue
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}
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@ -953,7 +958,7 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
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}
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if strings.HasPrefix(dest, "data:image") && strings.Contains(dest, ";base64,") {
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processBase64Img(n, dest, assetDirPath, err)
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processBase64Img(n, dest, assetDirPath)
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return ast.WalkContinue
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}
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@ -1046,7 +1051,7 @@ func parseStdMd(markdown []byte) (ret *parse.Tree, yfmRootID, yfmTitle, yfmUpdat
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return
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}
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func processBase64Img(n *ast.Node, dest string, assetDirPath string, err error) {
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func processBase64Img(n *ast.Node, dest string, assetDirPath string) {
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base64TmpDir := filepath.Join(util.TempDir, "base64")
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os.MkdirAll(base64TmpDir, 0755)
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@ -1110,7 +1115,7 @@ func processBase64Img(n *ast.Node, dest string, assetDirPath string, err error)
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tmpFile.Close()
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assetTargetPath := filepath.Join(assetDirPath, name)
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if err = filelock.Copy(tmp, assetTargetPath); err != nil {
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if err := filelock.Copy(tmp, assetTargetPath); err != nil {
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logging.LogErrorf("copy asset from [%s] to [%s] failed: %s", tmp, assetTargetPath, err)
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return
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}
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