GProgressBar.cpp 1.6 KB

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  1. #include <AK/StringBuilder.h>
  2. #include <LibGUI/GPainter.h>
  3. #include <LibGUI/GProgressBar.h>
  4. GProgressBar::GProgressBar(GWidget* parent)
  5. : GFrame(parent)
  6. {
  7. set_frame_shape(FrameShape::Container);
  8. set_frame_shadow(FrameShadow::Sunken);
  9. set_frame_thickness(2);
  10. }
  11. GProgressBar::~GProgressBar()
  12. {
  13. }
  14. void GProgressBar::set_value(int value)
  15. {
  16. if (m_value == value)
  17. return;
  18. m_value = value;
  19. update();
  20. }
  21. void GProgressBar::set_range(int min, int max)
  22. {
  23. ASSERT(min < max);
  24. m_min = min;
  25. m_max = max;
  26. if (m_value > m_max)
  27. m_value = m_max;
  28. if (m_value < m_min)
  29. m_value = m_min;
  30. }
  31. void GProgressBar::paint_event(GPaintEvent& event)
  32. {
  33. GFrame::paint_event(event);
  34. GPainter painter(*this);
  35. auto rect = frame_inner_rect();
  36. painter.add_clip_rect(rect);
  37. painter.add_clip_rect(event.rect());
  38. String progress_text;
  39. if (m_format != Format::NoText) {
  40. // Then we draw the progress text over the gradient.
  41. // We draw it twice, once offset (1, 1) for a drop shadow look.
  42. StringBuilder builder;
  43. builder.append(m_caption);
  44. if (m_format == Format::Percentage) {
  45. float range_size = m_max - m_min;
  46. float progress = (m_value - m_min) / range_size;
  47. builder.appendf("%d%%", (int)(progress * 100));
  48. } else if (m_format == Format::ValueSlashMax) {
  49. builder.appendf("%d/%d", m_value, m_max);
  50. }
  51. progress_text = builder.to_string();
  52. }
  53. StylePainter::paint_progress_bar(painter, rect, m_min, m_max, m_value, progress_text);
  54. }