SVGContext.h 2.4 KB

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  1. /*
  2. * Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #pragma once
  27. #include <AK/Vector.h>
  28. #include <LibGfx/Color.h>
  29. namespace Web {
  30. class SVGContext {
  31. public:
  32. SVGContext()
  33. {
  34. m_states.append(State());
  35. }
  36. const Gfx::Color& fill_color() const { return state().fill_color; }
  37. const Gfx::Color& stroke_color() const { return state().stroke_color; }
  38. float stroke_width() const { return state().stroke_width; }
  39. void set_fill_color(Gfx::Color color) { state().fill_color = color; }
  40. void set_stroke_color(Gfx::Color color) { state().stroke_color = color; }
  41. void set_stroke_width(float width) { state().stroke_width = width; }
  42. void save() { m_states.append(m_states.last()); }
  43. void restore() { m_states.take_last(); }
  44. private:
  45. struct State {
  46. Gfx::Color fill_color { Gfx::Color::Black };
  47. Gfx::Color stroke_color { Gfx::Color::Transparent };
  48. float stroke_width { 1.0 };
  49. };
  50. const State& state() const { return m_states.last(); }
  51. State& state() { return m_states.last(); }
  52. Vector<State> m_states;
  53. };
  54. }