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- /*
- * Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include <AK/Vector.h>
- #include <LibGfx/Color.h>
- namespace Web {
- class SVGContext {
- public:
- SVGContext()
- {
- m_states.append(State());
- }
- const Gfx::Color& fill_color() const { return state().fill_color; }
- const Gfx::Color& stroke_color() const { return state().stroke_color; }
- float stroke_width() const { return state().stroke_width; }
- void set_fill_color(Gfx::Color color) { state().fill_color = color; }
- void set_stroke_color(Gfx::Color color) { state().stroke_color = color; }
- void set_stroke_width(float width) { state().stroke_width = width; }
- void save() { m_states.append(m_states.last()); }
- void restore() { m_states.take_last(); }
- private:
- struct State {
- Gfx::Color fill_color { Gfx::Color::Black };
- Gfx::Color stroke_color { Gfx::Color::Transparent };
- float stroke_width { 1.0 };
- };
- const State& state() const { return m_states.last(); }
- State& state() { return m_states.last(); }
- Vector<State> m_states;
- };
- }
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