
Previously, calling `.right()` on a `Gfx::Rect` would return the last column's coordinate still inside the rectangle, or `left + width - 1`. This is called 'endpoint inclusive' and does not make a lot of sense for `Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would return 4 as its right side. This same problem exists for `.bottom()`. This changes `Gfx::Rect` to be endpoint exclusive, which gives us the nice property that `width = right - left` and `height = bottom - top`. It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly the same. All users of `Gfx::Rect` have been updated accordingly.
334 lines
14 KiB
C++
334 lines
14 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/Painter.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Layout/Viewport.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
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#include <LibWeb/Painting/GradientPainting.h>
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#include <LibWeb/Painting/PaintContext.h>
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namespace Web::Painting {
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// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
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void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMetrics const& layout_node, CSSPixelRect const& border_rect, Color background_color, CSS::ImageRendering image_rendering, Vector<CSS::BackgroundLayerData> const* background_layers, BorderRadiiData const& border_radii)
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{
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auto& painter = context.painter();
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struct BackgroundBox {
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CSSPixelRect rect;
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BorderRadiiData radii;
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inline void shrink(CSSPixels top, CSSPixels right, CSSPixels bottom, CSSPixels left)
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{
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rect.shrink(top, right, bottom, left);
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radii.shrink(top.value(), right.value(), bottom.value(), left.value());
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}
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};
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BackgroundBox border_box {
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border_rect,
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border_radii
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};
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auto get_box = [&](CSS::BackgroundBox box_clip) {
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auto box = border_box;
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switch (box_clip) {
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case CSS::BackgroundBox::ContentBox: {
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auto& padding = layout_node.box_model().padding;
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box.shrink(padding.top, padding.right, padding.bottom, padding.left);
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[[fallthrough]];
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}
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case CSS::BackgroundBox::PaddingBox: {
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auto& border = layout_node.box_model().border;
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box.shrink(border.top, border.right, border.bottom, border.left);
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[[fallthrough]];
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}
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case CSS::BackgroundBox::BorderBox:
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default:
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return box;
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}
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};
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auto color_box = border_box;
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if (background_layers && !background_layers->is_empty())
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color_box = get_box(background_layers->last().clip);
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auto layer_is_paintable = [&](auto& layer) {
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return layer.background_image && layer.background_image->is_paintable();
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};
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bool has_paintable_layers = false;
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if (background_layers) {
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for (auto& layer : *background_layers) {
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if (layer_is_paintable(layer)) {
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has_paintable_layers = true;
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break;
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}
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}
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}
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Gfx::AntiAliasingPainter aa_painter { painter };
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aa_painter.fill_rect_with_rounded_corners(context.rounded_device_rect(color_box.rect).to_type<int>(),
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background_color, color_box.radii.top_left.as_corner(context), color_box.radii.top_right.as_corner(context), color_box.radii.bottom_right.as_corner(context), color_box.radii.bottom_left.as_corner(context));
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if (!has_paintable_layers)
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return;
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struct {
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int top { 0 };
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int bottom { 0 };
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int left { 0 };
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int right { 0 };
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} clip_shrink;
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auto border_top = layout_node.computed_values().border_top();
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auto border_bottom = layout_node.computed_values().border_bottom();
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auto border_left = layout_node.computed_values().border_left();
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auto border_right = layout_node.computed_values().border_right();
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if (border_top.color.alpha() == 255 && border_bottom.color.alpha() == 255
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&& border_left.color.alpha() == 255 && border_right.color.alpha() == 255) {
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clip_shrink.top = border_top.width;
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clip_shrink.bottom = border_bottom.width;
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clip_shrink.left = border_left.width;
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clip_shrink.right = border_right.width;
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}
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// Note: Background layers are ordered front-to-back, so we paint them in reverse
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for (auto& layer : background_layers->in_reverse()) {
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if (!layer_is_paintable(layer))
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continue;
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Gfx::PainterStateSaver state { painter };
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// Clip
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auto clip_box = get_box(layer.clip);
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CSSPixelRect const& css_clip_rect = clip_box.rect;
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auto clip_rect = context.rounded_device_rect(css_clip_rect);
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painter.add_clip_rect(clip_rect.to_type<int>());
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ScopedCornerRadiusClip corner_clip { context, painter, clip_rect, clip_box.radii };
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if (layer.clip == CSS::BackgroundBox::BorderBox) {
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// Shrink the effective clip rect if to account for the bits the borders will definitely paint over
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// (if they all have alpha == 255).
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clip_rect.shrink(clip_shrink.top, clip_shrink.right, clip_shrink.bottom, clip_shrink.left);
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}
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auto& image = *layer.background_image;
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CSSPixelRect background_positioning_area;
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// Attachment and Origin
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switch (layer.attachment) {
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case CSS::BackgroundAttachment::Fixed:
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background_positioning_area = layout_node.root().browsing_context().viewport_rect();
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break;
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case CSS::BackgroundAttachment::Local:
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case CSS::BackgroundAttachment::Scroll:
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background_positioning_area = get_box(layer.origin).rect;
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break;
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}
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// FIXME: Implement proper default sizing algorithm: https://drafts.csswg.org/css-images/#default-sizing
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CSSPixels natural_image_width = image.natural_width().value_or(background_positioning_area.width().value());
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CSSPixels natural_image_height = image.natural_height().value_or(background_positioning_area.height().value());
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// If any of these are zero, the NaNs will pop up in the painting code.
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if (background_positioning_area.is_empty() || natural_image_height <= 0 || natural_image_width <= 0)
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continue;
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// Size
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CSSPixelRect image_rect;
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switch (layer.size_type) {
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case CSS::BackgroundSize::Contain: {
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float max_width_ratio = (background_positioning_area.width() / natural_image_width).value();
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float max_height_ratio = (background_positioning_area.height() / natural_image_height).value();
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float ratio = min(max_width_ratio, max_height_ratio);
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image_rect.set_size(natural_image_width * ratio, natural_image_height * ratio);
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break;
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}
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case CSS::BackgroundSize::Cover: {
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float max_width_ratio = (background_positioning_area.width() / natural_image_width).value();
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float max_height_ratio = (background_positioning_area.height() / natural_image_height).value();
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float ratio = max(max_width_ratio, max_height_ratio);
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image_rect.set_size(natural_image_width * ratio, natural_image_height * ratio);
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break;
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}
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case CSS::BackgroundSize::LengthPercentage: {
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CSSPixels width;
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CSSPixels height;
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bool x_is_auto = layer.size_x.is_auto();
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bool y_is_auto = layer.size_y.is_auto();
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if (x_is_auto && y_is_auto) {
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width = natural_image_width;
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height = natural_image_height;
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} else if (x_is_auto) {
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height = layer.size_y.to_px(layout_node, background_positioning_area.height());
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width = natural_image_width * (height / natural_image_height);
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} else if (y_is_auto) {
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width = layer.size_x.to_px(layout_node, background_positioning_area.width());
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height = natural_image_height * (width / natural_image_width);
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} else {
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width = layer.size_x.to_px(layout_node, background_positioning_area.width());
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height = layer.size_y.to_px(layout_node, background_positioning_area.height());
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}
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image_rect.set_size(width, height);
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break;
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}
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}
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// If after sizing we have a 0px image, we're done. Attempting to paint this would be an infinite loop.
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if (image_rect.is_empty())
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continue;
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// If background-repeat is round for one (or both) dimensions, there is a second step.
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// The UA must scale the image in that dimension (or both dimensions) so that it fits a
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// whole number of times in the background positioning area.
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if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
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// If X ≠ 0 is the width of the image after step one and W is the width of the
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// background positioning area, then the rounded width X' = W / round(W / X)
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// where round() is a function that returns the nearest natural number
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// (integer greater than zero).
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if (layer.repeat_x == CSS::Repeat::Round) {
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image_rect.set_width(background_positioning_area.width() / round(background_positioning_area.width() / image_rect.width()));
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}
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if (layer.repeat_y == CSS::Repeat::Round) {
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image_rect.set_height(background_positioning_area.height() / round(background_positioning_area.height() / image_rect.height()));
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}
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// If background-repeat is round for one dimension only and if background-size is auto
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// for the other dimension, then there is a third step: that other dimension is scaled
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// so that the original aspect ratio is restored.
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if (layer.repeat_x != layer.repeat_y) {
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if (layer.size_x.is_auto()) {
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image_rect.set_width(natural_image_width * (image_rect.height() / natural_image_height));
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}
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if (layer.size_y.is_auto()) {
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image_rect.set_height(natural_image_height * (image_rect.width() / natural_image_width));
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}
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}
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}
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CSSPixels space_x = background_positioning_area.width() - image_rect.width();
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CSSPixels space_y = background_positioning_area.height() - image_rect.height();
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// Position
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CSSPixels offset_x = layer.position_offset_x.to_px(layout_node, space_x);
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if (layer.position_edge_x == CSS::PositionEdge::Right) {
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image_rect.set_right_without_resize(background_positioning_area.right() - offset_x);
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} else {
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image_rect.set_left(background_positioning_area.left() + offset_x);
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}
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CSSPixels offset_y = layer.position_offset_y.to_px(layout_node, space_y);
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if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
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image_rect.set_bottom_without_resize(background_positioning_area.bottom() - offset_y);
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} else {
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image_rect.set_top(background_positioning_area.top() + offset_y);
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}
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// Repetition
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bool repeat_x = false;
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bool repeat_y = false;
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CSSPixels x_step = 0;
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CSSPixels y_step = 0;
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switch (layer.repeat_x) {
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case CSS::Repeat::Round:
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x_step = image_rect.width();
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repeat_x = true;
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break;
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case CSS::Repeat::Space: {
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int whole_images = (background_positioning_area.width() / image_rect.width()).value();
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if (whole_images <= 1) {
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x_step = image_rect.width();
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repeat_x = false;
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} else {
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auto space = fmod(background_positioning_area.width(), image_rect.width());
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x_step = image_rect.width() + (space / (float)(whole_images - 1));
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repeat_x = true;
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}
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break;
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}
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case CSS::Repeat::Repeat:
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x_step = image_rect.width();
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repeat_x = true;
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break;
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case CSS::Repeat::NoRepeat:
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repeat_x = false;
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break;
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}
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// Move image_rect to the left-most tile position that is still visible
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if (repeat_x && image_rect.x() > css_clip_rect.x()) {
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auto x_delta = floor(x_step * ceil((image_rect.x() - css_clip_rect.x()) / x_step));
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image_rect.set_x(image_rect.x() - x_delta);
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}
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switch (layer.repeat_y) {
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case CSS::Repeat::Round:
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y_step = image_rect.height();
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repeat_y = true;
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break;
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case CSS::Repeat::Space: {
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int whole_images = (background_positioning_area.height() / image_rect.height()).value();
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if (whole_images <= 1) {
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y_step = image_rect.height();
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repeat_y = false;
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} else {
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auto space = fmod(background_positioning_area.height(), image_rect.height());
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y_step = image_rect.height() + ((float)space / (float)(whole_images - 1));
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repeat_y = true;
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}
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break;
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}
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case CSS::Repeat::Repeat:
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y_step = image_rect.height();
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repeat_y = true;
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break;
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case CSS::Repeat::NoRepeat:
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repeat_y = false;
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break;
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}
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// Move image_rect to the top-most tile position that is still visible
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if (repeat_y && image_rect.y() > css_clip_rect.y()) {
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auto y_delta = floor(y_step * ceil((image_rect.y() - css_clip_rect.y()) / y_step));
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image_rect.set_y(image_rect.y() - y_delta);
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}
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CSSPixels initial_image_x = image_rect.x();
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CSSPixels image_y = image_rect.y();
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Optional<DevicePixelRect> last_image_device_rect;
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image.resolve_for_size(layout_node, image_rect.size());
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while (image_y < css_clip_rect.bottom()) {
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image_rect.set_y(image_y);
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auto image_x = initial_image_x;
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while (image_x < css_clip_rect.right()) {
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image_rect.set_x(image_x);
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auto image_device_rect = context.rounded_device_rect(image_rect);
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if (image_device_rect != last_image_device_rect && image_device_rect.intersects(context.device_viewport_rect()))
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image.paint(context, image_device_rect, image_rendering);
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last_image_device_rect = image_device_rect;
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if (!repeat_x)
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break;
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image_x += x_step;
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}
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if (!repeat_y)
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break;
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image_y += y_step;
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}
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}
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}
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}
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