ladybird/Userland/Libraries/LibGfx/FillPathImplementation.cpp
Jelle Raaijmakers f391ccfe53 LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
2023-05-23 12:35:42 +02:00

299 lines
12 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/QuickSort.h>
#include <LibGfx/Color.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Path.h>
#if defined(AK_COMPILER_GCC)
# pragma GCC optimize("O3")
#endif
namespace Gfx {
template<typename T, typename TColorOrFunction>
ALWAYS_INLINE void Painter::draw_scanline_for_fill_path(int y, T x_start, T x_end, TColorOrFunction color)
{
// Fill path should scale the scanlines before calling this.
VERIFY(scale() == 1);
constexpr bool is_floating_point = IsSameIgnoringCV<T, float>;
constexpr bool has_constant_color = IsSameIgnoringCV<TColorOrFunction, Color>;
int x1 = 0;
int x2 = 0;
u8 left_subpixel_alpha = 0;
u8 right_subpixel_alpha = 0;
if constexpr (is_floating_point) {
x1 = ceilf(x_start);
x2 = floorf(x_end);
left_subpixel_alpha = (x1 - x_start) * 255;
right_subpixel_alpha = (x_end - x2) * 255;
x1 -= left_subpixel_alpha > 0;
x2 += right_subpixel_alpha > 0;
} else {
x1 = x_start;
x2 = x_end;
}
IntRect scanline(x1, y, x2 - x1, 1);
scanline = scanline.translated(translation());
auto clipped = scanline.intersected(clip_rect());
if (clipped.is_empty())
return;
auto get_color = [&](int offset) {
if constexpr (has_constant_color) {
return color;
} else {
return color(offset);
}
};
if constexpr (is_floating_point) {
// Paint left and right subpixels (then remove them from the scanline).
auto get_color_with_alpha = [&](int offset, u8 alpha) {
auto color_at_offset = get_color(offset);
u8 color_alpha = (alpha * color_at_offset.alpha()) / 255;
return color_at_offset.with_alpha(color_alpha);
};
bool paint_left_subpixel = clipped.left() == scanline.left() && left_subpixel_alpha;
bool paint_right_subpixel = clipped.right() == scanline.right() && right_subpixel_alpha;
if (paint_left_subpixel)
set_physical_pixel(clipped.top_left(), get_color_with_alpha(0, left_subpixel_alpha), true);
if (paint_right_subpixel)
set_physical_pixel(clipped.top_right().moved_left(1), get_color_with_alpha(scanline.width(), right_subpixel_alpha), true);
clipped.shrink(0, paint_right_subpixel, 0, paint_left_subpixel);
if (clipped.is_empty())
return;
}
if constexpr (has_constant_color) {
if (color.alpha() == 255) {
// Speedy path: Constant color and no alpha blending.
fast_u32_fill(m_target->scanline(clipped.y()) + clipped.x(), color.value(), clipped.width());
return;
}
}
for (int x = clipped.x(); x < clipped.right(); x++)
set_physical_pixel({ x, clipped.y() }, get_color(x - scanline.x()), true);
}
[[maybe_unused]] inline void approximately_place_on_int_grid(FloatPoint ffrom, FloatPoint fto, IntPoint& from, IntPoint& to, Optional<IntPoint> previous_to)
{
auto diffs = fto - ffrom;
// Truncate all first (round down).
from = ffrom.to_type<int>();
to = fto.to_type<int>();
// There are 16 possible configurations, by deciding to round each
// coord up or down (and there are four coords, from.x from.y to.x to.y)
// we will simply choose one which most closely matches the correct slope
// with the following heuristic:
// - if the x diff is positive or zero (that is, a right-to-left slant), round 'from.x' up and 'to.x' down.
// - if the x diff is negative (that is, a left-to-right slant), round 'from.x' down and 'to.x' up.
// Note that we do not need to touch the 'y' attribute, as that is our scanline.
if (diffs.x() >= 0) {
from.set_x(from.x() + 1);
} else {
to.set_x(to.x() + 1);
}
if (previous_to.has_value() && from.x() != previous_to.value().x()) // The points have to line up, since we're using these lines to fill a shape.
from.set_x(previous_to.value().x());
}
template<Painter::FillPathMode fill_path_mode, typename ColorOrFunction>
void Painter::fill_path_impl(Path const& path, ColorOrFunction color, Gfx::Painter::WindingRule winding_rule, Optional<FloatPoint> offset)
{
using GridCoordinateType = Conditional<fill_path_mode == FillPathMode::PlaceOnIntGrid, int, float>;
using PointType = Point<GridCoordinateType>;
auto draw_scanline = [&](int y, GridCoordinateType x1, GridCoordinateType x2) {
const auto draw_offset = offset.value_or({ 0, 0 });
// Note: .to_floored() is used here to be consistent with enclosing_int_rect()
const auto draw_origin = (path.bounding_box().top_left() + draw_offset).to_floored<int>();
// FIMXE: Offset is added here to handle floating point translations in the AA painter,
// really this should be done there but this function is a bit too specialised.
y = floorf(y + draw_offset.y());
x1 += draw_offset.x();
x2 += draw_offset.x();
if (x1 > x2)
swap(x1, x2);
if constexpr (IsSameIgnoringCV<ColorOrFunction, Color>) {
draw_scanline_for_fill_path(y, x1, x2, color);
} else {
draw_scanline_for_fill_path(y, x1, x2, [&](int offset) {
return color(IntPoint(x1 + offset, y) - draw_origin);
});
}
};
auto const& segments = path.split_lines();
if (segments.size() == 0)
return;
Vector<Path::SplitLineSegment> active_list;
active_list.ensure_capacity(segments.size());
// first, grab the segments for the very first scanline
GridCoordinateType first_y = path.bounding_box().bottom();
GridCoordinateType last_y = path.bounding_box().top() - 1;
float scanline = first_y;
size_t last_active_segment { 0 };
for (auto& segment : segments) {
if (segment.maximum_y != scanline)
break;
active_list.append(segment);
++last_active_segment;
}
auto is_inside_shape = [winding_rule](int winding_number) {
if (winding_rule == Gfx::Painter::WindingRule::Nonzero)
return winding_number != 0;
if (winding_rule == Gfx::Painter::WindingRule::EvenOdd)
return winding_number % 2 == 0;
VERIFY_NOT_REACHED();
};
auto increment_winding = [winding_rule](int& winding_number, PointType const& from, PointType const& to) {
if (winding_rule == Gfx::Painter::WindingRule::EvenOdd) {
++winding_number;
return;
}
if (winding_rule == Gfx::Painter::WindingRule::Nonzero) {
if (from.dy_relative_to(to) < 0)
++winding_number;
else
--winding_number;
return;
}
VERIFY_NOT_REACHED();
};
while (scanline >= last_y) {
Optional<PointType> previous_to;
if (active_list.size()) {
// sort the active list by 'x' from right to left
quick_sort(active_list, [](auto const& line0, auto const& line1) {
return line1.x < line0.x;
});
if constexpr (fill_path_mode == FillPathMode::PlaceOnIntGrid && FILL_PATH_DEBUG) {
if ((int)scanline % 10 == 0) {
draw_text(Gfx::Rect<GridCoordinateType>(active_list.last().x - 20, scanline, 20, 10), DeprecatedString::number((int)scanline));
}
}
if (active_list.size() > 1) {
auto winding_number { winding_rule == Gfx::Painter::WindingRule::Nonzero ? 1 : 0 };
for (size_t i = 1; i < active_list.size(); ++i) {
auto& previous = active_list[i - 1];
auto& current = active_list[i];
PointType from, to;
PointType truncated_from { previous.x, scanline };
PointType truncated_to { current.x, scanline };
if constexpr (fill_path_mode == FillPathMode::PlaceOnIntGrid) {
approximately_place_on_int_grid({ previous.x, scanline }, { current.x, scanline }, from, to, previous_to);
} else {
from = truncated_from;
to = truncated_to;
}
if (is_inside_shape(winding_number)) {
// The points between this segment and the previous are
// inside the shape
dbgln_if(FILL_PATH_DEBUG, "y={}: {} at {}: {} -- {}", scanline, winding_number, i, from, to);
draw_scanline(floorf(scanline), from.x(), to.x());
}
auto is_passing_through_maxima = scanline == previous.maximum_y
|| scanline == previous.minimum_y
|| scanline == current.maximum_y
|| scanline == current.minimum_y;
auto is_passing_through_vertex = false;
if (is_passing_through_maxima) {
is_passing_through_vertex = previous.x == current.x;
}
if (!is_passing_through_vertex || previous.inverse_slope * current.inverse_slope < 0)
increment_winding(winding_number, truncated_from, truncated_to);
// update the x coord
active_list[i - 1].x -= active_list[i - 1].inverse_slope;
}
active_list.last().x -= active_list.last().inverse_slope;
} else {
auto point = PointType(active_list[0].x, scanline);
draw_scanline(floorf(scanline), point.x(), point.x());
// update the x coord
active_list.first().x -= active_list.first().inverse_slope;
}
}
--scanline;
// remove any edge that goes out of bound from the active list
for (size_t i = 0, count = active_list.size(); i < count; ++i) {
if (scanline <= active_list[i].minimum_y) {
active_list.remove(i);
--count;
--i;
}
}
for (size_t j = last_active_segment; j < segments.size(); ++j, ++last_active_segment) {
auto& segment = segments[j];
if (segment.maximum_y < scanline)
break;
if (segment.minimum_y >= scanline)
continue;
active_list.append(segment);
}
}
}
void Painter::fill_path(Path const& path, Color color, WindingRule winding_rule)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
fill_path_impl<FillPathMode::PlaceOnIntGrid>(path, color, winding_rule);
}
void Painter::fill_path(Path const& path, PaintStyle const& paint_style, Painter::WindingRule rule)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
paint_style.paint(enclosing_int_rect(path.bounding_box()), [&](PaintStyle::SamplerFunction sampler) {
fill_path_impl<FillPathMode::PlaceOnIntGrid>(path, move(sampler), rule);
});
}
void Painter::antialiased_fill_path(Path const& path, Color color, WindingRule rule, FloatPoint translation)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
fill_path_impl<FillPathMode::AllowFloatingPoints>(path, color, rule, translation);
}
void Painter::antialiased_fill_path(Path const& path, PaintStyle const& paint_style, WindingRule rule, FloatPoint translation)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
paint_style.paint(enclosing_int_rect(path.bounding_box()), [&](PaintStyle::SamplerFunction sampler) {
fill_path_impl<FillPathMode::AllowFloatingPoints>(path, move(sampler), rule, translation);
});
}
}