ladybird/Userland/Libraries/LibCards/CardPainter.cpp
Jelle Raaijmakers f391ccfe53 LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
2023-05-23 12:35:42 +02:00

254 lines
7.5 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2022, the SerenityOS developers.
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardPainter.h"
#include <LibConfig/Client.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/Font/FontDatabase.h>
namespace Cards {
CardPainter& CardPainter::the()
{
static CardPainter s_card_painter;
return s_card_painter;
}
CardPainter::CardPainter()
{
m_background_image_path = Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv, "/res/graphics/cards/backs/buggie-deck.png"sv);
}
static constexpr Gfx::CharacterBitmap s_diamond {
" # "
" ### "
" ##### "
" ####### "
"#########"
" ####### "
" ##### "
" ### "
" # "sv,
9, 9
};
static constexpr Gfx::CharacterBitmap s_heart {
" # # "
" ### ### "
"#########"
"#########"
"#########"
" ####### "
" ##### "
" ### "
" # "sv,
9, 9
};
static constexpr Gfx::CharacterBitmap s_spade {
" # "
" ### "
" ##### "
" ####### "
"#########"
"#########"
" ## # ## "
" ### "
" ### "sv,
9, 9
};
static constexpr Gfx::CharacterBitmap s_club {
" ### "
" ##### "
" ##### "
" ## ### ## "
"###########"
"###########"
"#### # ####"
" ## ### ## "
" ### "sv,
11, 9
};
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front(Suit suit, Rank rank)
{
auto suit_id = to_underlying(suit);
auto rank_id = to_underlying(rank);
auto& existing_bitmap = m_cards[suit_id][rank_id];
if (!existing_bitmap.is_null())
return *existing_bitmap;
m_cards[suit_id][rank_id] = create_card_bitmap();
paint_card_front(*m_cards[suit_id][rank_id], suit, rank);
return *m_cards[suit_id][rank_id];
}
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back()
{
if (!m_card_back.is_null())
return *m_card_back;
m_card_back = create_card_bitmap();
paint_card_back(*m_card_back);
return *m_card_back;
}
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_highlighted(Suit suit, Rank rank)
{
auto suit_id = to_underlying(suit);
auto rank_id = to_underlying(rank);
auto& existing_bitmap = m_cards_highlighted[suit_id][rank_id];
if (!existing_bitmap.is_null())
return *existing_bitmap;
m_cards_highlighted[suit_id][rank_id] = create_card_bitmap();
paint_highlighted_card(*m_cards_highlighted[suit_id][rank_id], card_front(suit, rank));
return *m_cards_highlighted[suit_id][rank_id];
}
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_inverted(Suit suit, Rank rank)
{
auto suit_id = to_underlying(suit);
auto rank_id = to_underlying(rank);
auto& existing_bitmap = m_cards_inverted[suit_id][rank_id];
if (!existing_bitmap.is_null())
return *existing_bitmap;
m_cards_inverted[suit_id][rank_id] = create_card_bitmap();
paint_inverted_card(*m_cards_inverted[suit_id][rank_id], card_front(suit, rank));
return *m_cards_inverted[suit_id][rank_id];
}
NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back_inverted()
{
if (!m_card_back_inverted.is_null())
return *m_card_back_inverted;
m_card_back_inverted = create_card_bitmap();
paint_inverted_card(card_back(), *m_card_back_inverted);
return *m_card_back_inverted;
}
void CardPainter::set_background_image_path(DeprecatedString path)
{
if (m_background_image_path == path)
return;
m_background_image_path = path;
if (!m_card_back.is_null())
paint_card_back(*m_card_back);
if (!m_card_back_inverted.is_null())
paint_inverted_card(*m_card_back_inverted, *m_card_back);
}
void CardPainter::set_background_color(Color background_color)
{
m_background_color = background_color;
// Clear any cached card bitmaps that depend on the background color.
for (auto& suit_array : m_cards_highlighted) {
for (auto& rank_array : suit_array)
rank_array = nullptr;
}
}
NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
{
return Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
}
void CardPainter::paint_card_front(Gfx::Bitmap& bitmap, Cards::Suit suit, Cards::Rank rank)
{
auto const suit_color = (suit == Suit::Diamonds || suit == Suit::Hearts) ? Color::Red : Color::Black;
auto const& suit_symbol = [&]() -> Gfx::CharacterBitmap const& {
switch (suit) {
case Suit::Diamonds:
return s_diamond;
case Suit::Clubs:
return s_club;
case Suit::Spades:
return s_spade;
case Suit::Hearts:
return s_heart;
default:
VERIFY_NOT_REACHED();
}
}();
Gfx::Painter painter { bitmap };
auto paint_rect = bitmap.rect();
auto& font = Gfx::FontDatabase::default_font().bold_variant();
painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
paint_rect.shrink(2, 2);
painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
paint_rect.set_height(paint_rect.height() / 2);
paint_rect.shrink(10, 6);
auto text_rect = Gfx::IntRect { 4, 6, font.width_rounded_up("10"sv), font.pixel_size_rounded_up() };
painter.draw_text(text_rect, card_rank_label(rank), font, Gfx::TextAlignment::Center, suit_color);
painter.draw_bitmap(
{ text_rect.x() + (text_rect.width() - suit_symbol.size().width()) / 2, text_rect.bottom() + 4 },
suit_symbol, suit_color);
for (int y = Card::height / 2; y < Card::height; ++y) {
for (int x = 0; x < Card::width; ++x)
bitmap.set_pixel(x, y, bitmap.get_pixel(Card::width - x - 1, Card::height - y - 1));
}
}
void CardPainter::paint_card_back(Gfx::Bitmap& bitmap)
{
Gfx::Painter painter { bitmap };
auto paint_rect = bitmap.rect();
painter.clear_rect(paint_rect, Gfx::Color::Transparent);
painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
auto inner_paint_rect = paint_rect.shrunken(2, 2);
painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, Card::card_radius - 1);
auto image = Gfx::Bitmap::load_from_file(m_background_image_path).release_value_but_fixme_should_propagate_errors();
painter.blit({ (bitmap.width() - image->width()) / 2, (bitmap.height() - image->height()) / 2 }, image, image->rect());
}
void CardPainter::paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert)
{
Gfx::Painter painter { bitmap };
painter.clear_rect(bitmap.rect(), Gfx::Color::Transparent);
painter.blit_filtered(Gfx::IntPoint {}, source_to_invert, source_to_invert.rect(), [&](Color color) {
return color.inverted();
});
}
void CardPainter::paint_highlighted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_highlight)
{
Gfx::Painter painter { bitmap };
auto paint_rect = source_to_highlight.rect();
auto background_complement = m_background_color.xored(Color::White);
painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
paint_rect.shrink(2, 2);
painter.fill_rect_with_rounded_corners(paint_rect, background_complement, Card::card_radius - 1);
paint_rect.shrink(4, 4);
painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
painter.blit({ 4, 4 }, source_to_highlight, source_to_highlight.rect().shrunken(8, 8));
}
}