ladybird/Userland/Games/Snake/Skins/ClassicSkin.cpp
Jelle Raaijmakers f391ccfe53 LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
2023-05-23 12:35:42 +02:00

48 lines
1.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2023, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ClassicSkin.h"
namespace Snake {
ClassicSkin::ClassicSkin(Color color)
: m_skin_color(color)
{
}
void ClassicSkin::draw_tile_at(Gfx::Painter& painter, Gfx::IntRect const& rect)
{
painter.fill_rect(rect, m_skin_color.darkened(0.77));
Gfx::IntRect left_side(rect.x(), rect.y(), 2, rect.height());
Gfx::IntRect top_side(rect.x(), rect.y(), rect.width(), 2);
Gfx::IntRect right_side(rect.right() - 2, rect.y(), 2, rect.height());
Gfx::IntRect bottom_side(rect.x(), rect.bottom() - 2, rect.width(), 2);
auto top_left_color = m_skin_color.lightened(0.88);
auto bottom_right_color = m_skin_color.darkened(0.55);
painter.fill_rect(left_side, top_left_color);
painter.fill_rect(right_side, bottom_right_color);
painter.fill_rect(top_side, top_left_color);
painter.fill_rect(bottom_side, bottom_right_color);
}
void ClassicSkin::draw_head(Gfx::Painter& painter, Gfx::IntRect const& head, Direction)
{
painter.fill_rect(head, m_skin_color);
}
void ClassicSkin::draw_body(Gfx::Painter& painter, Gfx::IntRect const& rect, Direction, Direction)
{
draw_tile_at(painter, rect);
}
void ClassicSkin::draw_tail(Gfx::Painter& painter, Gfx::IntRect const& tail, Direction)
{
draw_tile_at(painter, tail);
}
}