ladybird/Userland/Libraries/LibJS/Runtime/BoundFunction.h
Linus Groh fe5c2b7bb9 LibJS: Decouple new_function_environment() from FunctionObject
Now that only ECMAScriptFunctionObject uses this, we can remove the
FunctionObject::new_function_environment() pure virtual method and just
implement it as a standalone AO with an ECMAScriptFunctionObject
parameter, next to the other NewFooEnvironment AOs.
2021-10-09 14:29:20 +01:00

44 lines
1.6 KiB
C++

/*
* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/FunctionObject.h>
namespace JS {
class BoundFunction final : public FunctionObject {
JS_OBJECT(BoundFunction, FunctionObject);
public:
BoundFunction(GlobalObject&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments, i32 length, Object* constructor_prototype);
virtual void initialize(GlobalObject&) override;
virtual ~BoundFunction();
virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedValueList arguments_list) override;
virtual ThrowCompletionOr<Object*> internal_construct(MarkedValueList arguments_list, FunctionObject& new_target) override;
virtual const FlyString& name() const override { return m_name; }
virtual bool is_strict_mode() const override { return m_bound_target_function->is_strict_mode(); }
virtual bool has_constructor() const override { return m_bound_target_function->has_constructor(); }
FunctionObject& bound_target_function() const { return *m_bound_target_function; }
Value bound_this() const { return m_bound_this; }
Vector<Value> const& bound_arguments() const { return m_bound_arguments; }
private:
virtual void visit_edges(Visitor&) override;
FunctionObject* m_bound_target_function { nullptr }; // [[BoundTargetFunction]]
Value m_bound_this; // [[BoundThis]]
Vector<Value> m_bound_arguments; // [[BoundArguments]]
Object* m_constructor_prototype { nullptr };
FlyString m_name;
i32 m_length { 0 };
};
}