
Now that only ECMAScriptFunctionObject uses this, we can remove the FunctionObject::new_function_environment() pure virtual method and just implement it as a standalone AO with an ECMAScriptFunctionObject parameter, next to the other NewFooEnvironment AOs.
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
/*
|
|
* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <LibJS/Runtime/FunctionObject.h>
|
|
|
|
namespace JS {
|
|
|
|
class BoundFunction final : public FunctionObject {
|
|
JS_OBJECT(BoundFunction, FunctionObject);
|
|
|
|
public:
|
|
BoundFunction(GlobalObject&, FunctionObject& target_function, Value bound_this, Vector<Value> bound_arguments, i32 length, Object* constructor_prototype);
|
|
virtual void initialize(GlobalObject&) override;
|
|
virtual ~BoundFunction();
|
|
|
|
virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedValueList arguments_list) override;
|
|
virtual ThrowCompletionOr<Object*> internal_construct(MarkedValueList arguments_list, FunctionObject& new_target) override;
|
|
|
|
virtual const FlyString& name() const override { return m_name; }
|
|
virtual bool is_strict_mode() const override { return m_bound_target_function->is_strict_mode(); }
|
|
virtual bool has_constructor() const override { return m_bound_target_function->has_constructor(); }
|
|
|
|
FunctionObject& bound_target_function() const { return *m_bound_target_function; }
|
|
Value bound_this() const { return m_bound_this; }
|
|
Vector<Value> const& bound_arguments() const { return m_bound_arguments; }
|
|
|
|
private:
|
|
virtual void visit_edges(Visitor&) override;
|
|
|
|
FunctionObject* m_bound_target_function { nullptr }; // [[BoundTargetFunction]]
|
|
Value m_bound_this; // [[BoundThis]]
|
|
Vector<Value> m_bound_arguments; // [[BoundArguments]]
|
|
|
|
Object* m_constructor_prototype { nullptr };
|
|
FlyString m_name;
|
|
i32 m_length { 0 };
|
|
};
|
|
|
|
}
|