ladybird/Userland/Libraries/LibGfx/Vector3.h
Lenny Maiorani d144da3a62 LibGfx: Refactor Vector[2,3,4] to VectorN with specializations
`Gfx::Vector[2,3,4]` are nearly identical implementations. This code
redundancy does not follow the DRY (Don't Repeat Yourself) principle
leading to possible out-of-sync errors between the classes.

Combining these classes into a class template which can be specialized
for each needed size makes the differences obvious through
`constexpr-if` blocks and `requires` clauses.
2022-03-04 12:56:05 +01:00

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/*
* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "VectorN.h"
#include <AK/Error.h>
#include <AK/Format.h>
#include <AK/StringView.h>
namespace Gfx {
template<class T>
using Vector3 = VectorN<3, T>;
using FloatVector3 = Vector3<float>;
using DoubleVector3 = Vector3<double>;
}
namespace AK {
template<typename T>
struct Formatter<Gfx::Vector3<T>> : Formatter<StringView> {
ErrorOr<void> format(FormatBuilder& builder, Gfx::Vector3<T> const& value)
{
return Formatter<StringView>::format(builder, value.to_string());
}
};
}
using Gfx::DoubleVector3;
using Gfx::FloatVector3;
using Gfx::Vector3;