
`Gfx::Vector[2,3,4]` are nearly identical implementations. This code redundancy does not follow the DRY (Don't Repeat Yourself) principle leading to possible out-of-sync errors between the classes. Combining these classes into a class template which can be specialized for each needed size makes the differences obvious through `constexpr-if` blocks and `requires` clauses.
39 lines
769 B
C++
39 lines
769 B
C++
/*
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* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "VectorN.h"
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#include <AK/Error.h>
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#include <AK/Format.h>
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#include <AK/StringView.h>
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namespace Gfx {
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template<class T>
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using Vector3 = VectorN<3, T>;
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using FloatVector3 = Vector3<float>;
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using DoubleVector3 = Vector3<double>;
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}
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namespace AK {
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template<typename T>
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struct Formatter<Gfx::Vector3<T>> : Formatter<StringView> {
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ErrorOr<void> format(FormatBuilder& builder, Gfx::Vector3<T> const& value)
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{
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return Formatter<StringView>::format(builder, value.to_string());
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}
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};
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}
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using Gfx::DoubleVector3;
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using Gfx::FloatVector3;
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using Gfx::Vector3;
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