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LibGfx: Refactor Vector[2,3,4] to VectorN with specializations

`Gfx::Vector[2,3,4]` are nearly identical implementations. This code
redundancy does not follow the DRY (Don't Repeat Yourself) principle
leading to possible out-of-sync errors between the classes.

Combining these classes into a class template which can be specialized
for each needed size makes the differences obvious through
`constexpr-if` blocks and `requires` clauses.
Lenny Maiorani 3 лет назад
Родитель
Сommit
d144da3a62

+ 10 - 118
Userland/Libraries/LibGfx/Vector2.h

@@ -1,132 +1,24 @@
 /*
  * Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ * Copyright (c) 2022, the SerenityOS developers.
  *
  * SPDX-License-Identifier: BSD-2-Clause
  */
 
 #pragma once
 
-#include <AK/Math.h>
-#include <AK/String.h>
+#include "VectorN.h"
 
-namespace Gfx {
-template<typename T>
-class Vector2 final {
-public:
-    constexpr Vector2() = default;
-    constexpr Vector2(T x, T y)
-        : m_x(x)
-        , m_y(y)
-    {
-    }
-
-    constexpr T x() const { return m_x; }
-    constexpr T y() const { return m_y; }
-
-    constexpr void set_x(T value) { m_x = value; }
-    constexpr void set_y(T value) { m_y = value; }
-
-    constexpr Vector2& operator+=(const Vector2& other)
-    {
-        m_x += other.m_x;
-        m_y += other.m_y;
-        return *this;
-    }
-
-    constexpr Vector2& operator-=(const Vector2& other)
-    {
-        m_x -= other.m_x;
-        m_y -= other.m_y;
-        return *this;
-    }
-
-    constexpr Vector2 operator+(const Vector2& other) const
-    {
-        return Vector2(m_x + other.m_x, m_y + other.m_y);
-    }
-
-    constexpr Vector2 operator-(const Vector2& other) const
-    {
-        return Vector2(m_x - other.m_x, m_y - other.m_y);
-    }
-
-    constexpr Vector2 operator-() const
-    {
-        return Vector2(-m_x, -m_y);
-    }
-
-    constexpr Vector2 operator*(const Vector2& other) const
-    {
-        return Vector2(m_x * other.m_x, m_y * other.m_y);
-    }
-
-    constexpr Vector2 operator/(const Vector2& other) const
-    {
-        return Vector2(m_x / other.m_x, m_y / other.m_y);
-    }
-
-    template<typename U>
-    constexpr Vector2 operator*(U f) const
-    {
-        return Vector2(m_x * f, m_y * f);
-    }
-
-    template<typename U>
-    constexpr Vector2 operator/(U f) const
-    {
-        return Vector2(m_x / f, m_y / f);
-    }
-
-    constexpr T dot(const Vector2& other) const
-    {
-        return m_x * other.m_x + m_y * other.m_y;
-    }
-
-    constexpr Vector2 normalized() const
-    {
-        T inv_length = 1 / length();
-        return *this * inv_length;
-    }
-
-    constexpr Vector2 clamped(T m, T x) const
-    {
-        Vector2 copy { *this };
-        copy.clamp(m, x);
-        return copy;
-    }
+#include <AK/Error.h>
+#include <AK/Format.h>
+#include <AK/StringView.h>
 
-    constexpr void clamp(T min_value, T max_value)
-    {
-        m_x = max(min_value, m_x);
-        m_y = max(min_value, m_y);
-        m_x = min(max_value, m_x);
-        m_y = min(max_value, m_y);
-    }
-
-    constexpr void normalize()
-    {
-        T inv_length = 1 / length();
-        m_x *= inv_length;
-        m_y *= inv_length;
-    }
-
-    constexpr T length() const
-    {
-        return AK::hypot(m_x, m_y);
-    }
-
-    String to_string() const
-    {
-        return String::formatted("[{},{}]", x(), y());
-    }
-
-private:
-    T m_x;
-    T m_y;
-};
+namespace Gfx {
 
-typedef Vector2<float> FloatVector2;
-typedef Vector2<double> DoubleVector2;
+template<class T>
+using Vector2 = VectorN<2, T>;
+using FloatVector2 = Vector2<float>;
+using DoubleVector2 = Vector2<double>;
 
 }
 

+ 10 - 135
Userland/Libraries/LibGfx/Vector3.h

@@ -1,149 +1,24 @@
 /*
  * Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ * Copyright (c) 2022, the SerenityOS developers.
  *
  * SPDX-License-Identifier: BSD-2-Clause
  */
 
 #pragma once
 
-#include <AK/Math.h>
-#include <AK/String.h>
+#include "VectorN.h"
 
-namespace Gfx {
-template<typename T>
-class Vector3 final {
-public:
-    constexpr Vector3() = default;
-    constexpr Vector3(T x, T y, T z)
-        : m_x(x)
-        , m_y(y)
-        , m_z(z)
-    {
-    }
-
-    constexpr T x() const { return m_x; }
-    constexpr T y() const { return m_y; }
-    constexpr T z() const { return m_z; }
-
-    constexpr void set_x(T value) { m_x = value; }
-    constexpr void set_y(T value) { m_y = value; }
-    constexpr void set_z(T value) { m_z = value; }
-
-    constexpr Vector3& operator+=(const Vector3& other)
-    {
-        m_x += other.m_x;
-        m_y += other.m_y;
-        m_z += other.m_z;
-        return *this;
-    }
-
-    constexpr Vector3& operator-=(const Vector3& other)
-    {
-        m_x -= other.m_x;
-        m_y -= other.m_y;
-        m_z -= other.m_z;
-        return *this;
-    }
-
-    constexpr Vector3 operator+(const Vector3& other) const
-    {
-        return Vector3(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z);
-    }
-
-    constexpr Vector3 operator-(const Vector3& other) const
-    {
-        return Vector3(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z);
-    }
-
-    constexpr Vector3 operator-() const
-    {
-        return Vector3(-m_x, -m_y, -m_z);
-    }
-
-    constexpr Vector3 operator*(const Vector3& other) const
-    {
-        return Vector3(m_x * other.m_x, m_y * other.m_y, m_z * other.m_z);
-    }
-
-    constexpr Vector3 operator/(const Vector3& other) const
-    {
-        return Vector3(m_x / other.m_x, m_y / other.m_y, m_z / other.m_z);
-    }
-
-    template<typename U>
-    constexpr Vector3 operator*(U f) const
-    {
-        return Vector3(m_x * f, m_y * f, m_z * f);
-    }
+#include <AK/Error.h>
+#include <AK/Format.h>
+#include <AK/StringView.h>
 
-    template<typename U>
-    constexpr Vector3 operator/(U f) const
-    {
-        return Vector3(m_x / f, m_y / f, m_z / f);
-    }
-
-    constexpr T dot(const Vector3& other) const
-    {
-        return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z;
-    }
-
-    constexpr Vector3 cross(const Vector3& other) const
-    {
-        return Vector3(
-            m_y * other.m_z - m_z * other.m_y,
-            m_z * other.m_x - m_x * other.m_z,
-            m_x * other.m_y - m_y * other.m_x);
-    }
-
-    constexpr Vector3 normalized() const
-    {
-        T inv_length = 1 / length();
-        return *this * inv_length;
-    }
-
-    constexpr Vector3 clamped(T m, T x) const
-    {
-        Vector3 copy { *this };
-        copy.clamp(m, x);
-        return copy;
-    }
-
-    constexpr void clamp(T min_value, T max_value)
-    {
-        m_x = max(min_value, m_x);
-        m_y = max(min_value, m_y);
-        m_z = max(min_value, m_z);
-        m_x = min(max_value, m_x);
-        m_y = min(max_value, m_y);
-        m_z = min(max_value, m_z);
-    }
-
-    constexpr void normalize()
-    {
-        T inv_length = 1 / length();
-        m_x *= inv_length;
-        m_y *= inv_length;
-        m_z *= inv_length;
-    }
-
-    constexpr T length() const
-    {
-        return AK::sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
-    }
-
-    String to_string() const
-    {
-        return String::formatted("[{},{},{}]", x(), y(), z());
-    }
-
-private:
-    T m_x;
-    T m_y;
-    T m_z;
-};
+namespace Gfx {
 
-typedef Vector3<float> FloatVector3;
-typedef Vector3<double> DoubleVector3;
+template<class T>
+using Vector3 = VectorN<3, T>;
+using FloatVector3 = Vector3<float>;
+using DoubleVector3 = Vector3<double>;
 
 }
 

+ 10 - 144
Userland/Libraries/LibGfx/Vector4.h

@@ -1,158 +1,24 @@
 /*
  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ * Copyright (c) 2022, the SerenityOS developers.
  *
  * SPDX-License-Identifier: BSD-2-Clause
  */
 
 #pragma once
 
-#include <AK/Math.h>
-#include <AK/String.h>
+#include "VectorN.h"
 
-namespace Gfx {
-template<typename T>
-class Vector3;
-
-template<typename T>
-class Vector4 final {
-public:
-    constexpr Vector4() = default;
-    constexpr Vector4(T x, T y, T z, T w)
-        : m_x(x)
-        , m_y(y)
-        , m_z(z)
-        , m_w(w)
-    {
-    }
-
-    constexpr T x() const { return m_x; }
-    constexpr T y() const { return m_y; }
-    constexpr T z() const { return m_z; }
-    constexpr T w() const { return m_w; }
-
-    constexpr void set_x(T value) { m_x = value; }
-    constexpr void set_y(T value) { m_y = value; }
-    constexpr void set_z(T value) { m_z = value; }
-    constexpr void set_w(T value) { m_w = value; }
+#include <AK/Error.h>
+#include <AK/Format.h>
+#include <AK/StringView.h>
 
-    constexpr Vector4& operator+=(const Vector4& other)
-    {
-        m_x += other.m_x;
-        m_y += other.m_y;
-        m_z += other.m_z;
-        m_w += other.m_w;
-        return *this;
-    }
-
-    constexpr Vector4& operator-=(const Vector4& other)
-    {
-        m_x -= other.m_x;
-        m_y -= other.m_y;
-        m_z -= other.m_z;
-        m_w -= other.m_w;
-        return *this;
-    }
-
-    constexpr Vector4 operator+(const Vector4& other) const
-    {
-        return Vector4(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z, m_w + other.m_w);
-    }
-
-    constexpr Vector4 operator-(const Vector4& other) const
-    {
-        return Vector4(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z, m_w - other.m_w);
-    }
-
-    constexpr Vector4 operator-() const
-    {
-        return Vector4(-m_x, -m_y, -m_z, -m_w);
-    }
-
-    constexpr Vector4 operator*(const Vector4& other) const
-    {
-        return Vector4(m_x * other.m_x, m_y * other.m_y, m_z * other.m_z, m_w * other.m_w);
-    }
-
-    constexpr Vector4 operator/(const Vector4& other) const
-    {
-        return Vector4(m_x / other.m_x, m_y / other.m_y, m_z / other.m_z, m_w / other.m_w);
-    }
-
-    template<typename U>
-    constexpr Vector4 operator*(U f) const
-    {
-        return Vector4(m_x * f, m_y * f, m_z * f, m_w * f);
-    }
-
-    template<typename U>
-    constexpr Vector4 operator/(U f) const
-    {
-        return Vector4(m_x / f, m_y / f, m_z / f, m_w / f);
-    }
-
-    constexpr T dot(const Vector4& other) const
-    {
-        return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z + m_w * other.m_w;
-    }
-
-    constexpr Vector4 normalized() const
-    {
-        T inv_length = 1 / length();
-        return *this * inv_length;
-    }
-
-    constexpr Vector4 clamped(T m, T x) const
-    {
-        Vector4 copy { *this };
-        copy.clamp(m, x);
-        return copy;
-    }
-
-    constexpr void clamp(T min_value, T max_value)
-    {
-        m_x = max(min_value, m_x);
-        m_y = max(min_value, m_y);
-        m_z = max(min_value, m_z);
-        m_w = max(min_value, m_w);
-        m_x = min(max_value, m_x);
-        m_y = min(max_value, m_y);
-        m_z = min(max_value, m_z);
-        m_w = min(max_value, m_w);
-    }
-
-    constexpr void normalize()
-    {
-        T inv_length = 1 / length();
-        m_x *= inv_length;
-        m_y *= inv_length;
-        m_z *= inv_length;
-        m_w *= inv_length;
-    }
-
-    constexpr T length() const
-    {
-        return AK::sqrt(m_x * m_x + m_y * m_y + m_z * m_z + m_w * m_w);
-    }
-
-    constexpr Vector3<T> xyz() const
-    {
-        return Vector3<T>(m_x, m_y, m_z);
-    }
-
-    String to_string() const
-    {
-        return String::formatted("[{},{},{},{}]", x(), y(), z(), w());
-    }
-
-private:
-    T m_x;
-    T m_y;
-    T m_z;
-    T m_w;
-};
+namespace Gfx {
 
-typedef Vector4<float> FloatVector4;
-typedef Vector4<double> DoubleVector4;
+template<class T>
+using Vector4 = VectorN<4, T>;
+using FloatVector4 = Vector4<float>;
+using DoubleVector4 = Vector4<double>;
 
 }
 

+ 222 - 0
Userland/Libraries/LibGfx/VectorN.h

@@ -0,0 +1,222 @@
+/*
+ * Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ * Copyright (c) 2022, the SerenityOS developers.
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <AK/Array.h>
+#include <AK/Error.h>
+#include <AK/Format.h>
+#include <AK/Math.h>
+#include <AK/StdLibExtras.h>
+#include <AK/String.h>
+#include <AK/StringView.h>
+
+#define LOOP_UNROLL_N 4
+
+#define STRINGIFY_HELPER(x) #x
+#define STRINGIFY(x) STRINGIFY_HELPER(x)
+
+#ifdef __clang__
+#    define UNROLL_LOOP _Pragma(STRINGIFY(unroll))
+#else
+#    define UNROLL_LOOP _Pragma(STRINGIFY(GCC unroll(LOOP_UNROLL_N)))
+#endif
+
+namespace Gfx {
+template<size_t N, typename T>
+requires(N >= 2 && N <= 4) class VectorN final {
+    static_assert(LOOP_UNROLL_N >= N, "Unroll the entire loop for performance.");
+
+public:
+    [[nodiscard]] constexpr VectorN() = default;
+    [[nodiscard]] constexpr VectorN(T x, T y) requires(N == 2)
+        : m_data { x, y }
+    {
+    }
+    [[nodiscard]] constexpr VectorN(T x, T y, T z) requires(N == 3)
+        : m_data { x, y, z }
+    {
+    }
+    [[nodiscard]] constexpr VectorN(T x, T y, T z, T w) requires(N == 4)
+        : m_data { x, y, z, w }
+    {
+    }
+
+    [[nodiscard]] constexpr T x() const { return m_data[0]; }
+    [[nodiscard]] constexpr T y() const { return m_data[1]; }
+    [[nodiscard]] constexpr T z() const requires(N >= 3) { return m_data[2]; }
+    [[nodiscard]] constexpr T w() const requires(N >= 4) { return m_data[3]; }
+
+    constexpr void set_x(T value) { m_data[0] = value; }
+    constexpr void set_y(T value) { m_data[1] = value; }
+    constexpr void set_z(T value) requires(N >= 3) { m_data[2] = value; }
+    constexpr void set_w(T value) requires(N >= 4) { m_data[3] = value; }
+
+    constexpr VectorN& operator+=(const VectorN& other)
+    {
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            m_data[i] += other.m_data[i];
+        return *this;
+    }
+
+    constexpr VectorN& operator-=(const VectorN& other)
+    {
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            m_data[i] -= other.m_data[i];
+        return *this;
+    }
+
+    constexpr VectorN& operator*=(const T& t)
+    {
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            m_data[i] *= t;
+        return *this;
+    }
+
+    [[nodiscard]] constexpr VectorN operator+(const VectorN& other) const
+    {
+        VectorN result;
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            result.m_data[i] = m_data[i] + other.m_data[i];
+        return result;
+    }
+
+    [[nodiscard]] constexpr VectorN operator-(const VectorN& other) const
+    {
+        VectorN result;
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            result.m_data[i] = m_data[i] - other.m_data[i];
+        return result;
+    }
+
+    [[nodiscard]] constexpr VectorN operator*(const VectorN& other) const
+    {
+        VectorN result;
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            result.m_data[i] = m_data[i] * other.m_data[i];
+        return result;
+    }
+
+    [[nodiscard]] constexpr VectorN operator-() const
+    {
+        VectorN result;
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            result.m_data[i] = -m_data[i];
+        return result;
+    }
+
+    [[nodiscard]] constexpr VectorN operator/(const VectorN& other) const
+    {
+        VectorN result;
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            result.m_data[i] = m_data[i] / other.m_data[i];
+        return result;
+    }
+
+    template<typename U>
+    [[nodiscard]] constexpr VectorN operator*(U f) const
+    {
+        VectorN result;
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            result.m_data[i] = m_data[i] * f;
+        return result;
+    }
+
+    template<typename U>
+    [[nodiscard]] constexpr VectorN operator/(U f) const
+    {
+        VectorN result;
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            result.m_data[i] = m_data[i] / f;
+        return result;
+    }
+
+    [[nodiscard]] constexpr T dot(const VectorN& other) const
+    {
+        T result {};
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i)
+            result += m_data[i] * other.m_data[i];
+        return result;
+    }
+
+    [[nodiscard]] constexpr VectorN cross(const VectorN& other) const requires(N == 3)
+    {
+        return VectorN(
+            y() * other.z() - z() * other.y(),
+            z() * other.x() - x() * other.z(),
+            x() * other.y() - y() * other.x());
+    }
+
+    [[nodiscard]] constexpr VectorN normalized() const
+    {
+        VectorN copy { *this };
+        copy.normalize();
+        return copy;
+    }
+
+    [[nodiscard]] constexpr VectorN clamped(T m, T x) const
+    {
+        VectorN copy { *this };
+        copy.clamp(m, x);
+        return copy;
+    }
+
+    constexpr void clamp(T min_value, T max_value)
+    {
+        UNROLL_LOOP
+        for (auto i = 0u; i < N; ++i) {
+            m_data[i] = max(min_value, m_data[i]);
+            m_data[i] = min(max_value, m_data[i]);
+        }
+    }
+
+    constexpr void normalize()
+    {
+        T const inv_length = 1 / length();
+        operator*=(inv_length);
+    }
+
+    [[nodiscard]] constexpr T length() const
+    {
+        if constexpr (N == 2)
+            return AK::hypot(m_data[0] * m_data[0] + m_data[1] * m_data[1]);
+        else if constexpr (N == 3)
+            return AK::sqrt(m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2]);
+        else
+            return AK::sqrt(m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2] + m_data[3] * m_data[3]);
+    }
+
+    [[nodiscard]] constexpr VectorN<3, T> xyz() const requires(N == 4)
+    {
+        return VectorN<3, T>(x(), y(), z());
+    }
+
+    [[nodiscard]] String to_string() const
+    {
+        if constexpr (N == 2)
+            return String::formatted("[{},{}]", x(), y());
+        else if constexpr (N == 3)
+            return String::formatted("[{},{},{}]", x(), y(), z());
+        else
+            return String::formatted("[{},{},{},{}]", x(), y(), z(), w());
+    }
+
+private:
+    AK::Array<T, N> m_data;
+};
+}