
Also add some special variants for the table classes, to make it a bit more pleasant to write table code. :^)
22 lines
672 B
C++
22 lines
672 B
C++
#pragma once
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#include <LibHTML/Layout/LayoutBlock.h>
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class LayoutTableCell final : public LayoutBlock {
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public:
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LayoutTableCell(const Element&, NonnullRefPtr<StyleProperties>);
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virtual ~LayoutTableCell() override;
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LayoutTableCell* next_cell() { return next_sibling_of_type<LayoutTableCell>(); }
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const LayoutTableCell* next_cell() const { return next_sibling_of_type<LayoutTableCell>(); }
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private:
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virtual bool is_table_cell() const override { return true; }
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virtual const char* class_name() const override { return "LayoutTableCell"; }
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};
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template<>
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inline bool is<LayoutTableCell>(const LayoutNode& node)
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{
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return node.is_table_cell();
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}
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