#pragma once
#include
class LayoutTableCell final : public LayoutBlock {
public:
LayoutTableCell(const Element&, NonnullRefPtr);
virtual ~LayoutTableCell() override;
LayoutTableCell* next_cell() { return next_sibling_of_type(); }
const LayoutTableCell* next_cell() const { return next_sibling_of_type(); }
private:
virtual bool is_table_cell() const override { return true; }
virtual const char* class_name() const override { return "LayoutTableCell"; }
};
template<>
inline bool is(const LayoutNode& node)
{
return node.is_table_cell();
}