
We are currently allocating in Set's constructor to create the set's underlying Map. This can cause GC to occur before the member is actually initialized, thus we will crash in Set::visit_edges trying to visit a member that does not exist. Instead, create the Map in Set::initialize, where we can allocate. Also change Map to be stored as a normal JS heap-allocated object, rather than as a stack variable.
32 lines
533 B
C++
32 lines
533 B
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Set.h>
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namespace JS {
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Set* Set::create(Realm& realm)
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{
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return realm.heap().allocate<Set>(realm, *realm.intrinsics().set_prototype());
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}
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Set::Set(Object& prototype)
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: Object(prototype)
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{
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}
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void Set::initialize(Realm& realm)
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{
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m_values = Map::create(realm);
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}
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void Set::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_values);
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}
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}
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