/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace JS { Set* Set::create(Realm& realm) { return realm.heap().allocate(realm, *realm.intrinsics().set_prototype()); } Set::Set(Object& prototype) : Object(prototype) { } void Set::initialize(Realm& realm) { m_values = Map::create(realm); } void Set::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_values); } }