
Either take the underlying objects with release_* methods or move() the instances around.
68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/String.h>
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#include <LibGL/Shaders/Shader.h>
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#include <LibGLSL/Compiler.h>
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namespace GL {
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NonnullRefPtr<Shader> Shader::create(GLenum shader_type)
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{
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return adopt_ref(*new Shader(shader_type));
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}
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ErrorOr<void> Shader::add_source(StringView source_code)
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{
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auto source_code_content = TRY(String::from_utf8(source_code));
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TRY(m_sources.try_append(move(source_code_content)));
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return {};
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}
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ErrorOr<void> Shader::compile()
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{
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m_info_log = String {};
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GLSL::Compiler compiler;
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auto object_file_or_error = compiler.compile(m_sources);
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if (object_file_or_error.is_error()) {
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m_compile_status = false;
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m_info_log = compiler.messages();
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return object_file_or_error.release_error();
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}
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m_object_file = object_file_or_error.release_value();
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m_compile_status = true;
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return {};
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}
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size_t Shader::info_log_length() const
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{
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if (!m_info_log.has_value())
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return 0;
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// Per the spec we return the size including the null terminator
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return m_info_log.value().bytes().size() + 1;
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}
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size_t Shader::combined_source_length() const
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{
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if (m_sources.is_empty())
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return 0;
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size_t combined_size = 0;
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for (auto source : m_sources)
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combined_size += source.bytes().size();
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// Per the spec we return the size including the null terminator
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return combined_size + 1;
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}
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}
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