![]() Either take the underlying objects with release_* methods or move() the instances around. |
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.. | ||
Program.cpp | ||
Program.h | ||
Shader.cpp | ||
Shader.h |
![]() Either take the underlying objects with release_* methods or move() the instances around. |
||
---|---|---|
.. | ||
Program.cpp | ||
Program.h | ||
Shader.cpp | ||
Shader.h |