23 lines
495 B
C++
23 lines
495 B
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefCounted.h>
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namespace GL {
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class Texture : public RefCounted<Texture> {
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public:
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virtual ~Texture() { }
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virtual bool is_texture_1d() const { return false; }
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virtual bool is_texture_2d() const { return false; }
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virtual bool is_texture_3d() const { return false; }
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virtual bool is_cube_map() const { return false; }
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};
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}
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