/* * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GL { class Texture : public RefCounted { public: virtual ~Texture() { } virtual bool is_texture_1d() const { return false; } virtual bool is_texture_2d() const { return false; } virtual bool is_texture_3d() const { return false; } virtual bool is_cube_map() const { return false; } }; }