![]() If a window has child windows when it's destroyed, WindowServer will now automatically tear down all of its children as well. This is communicated to the client program through a vector of window ID's included with the response to WindowServer::DestroyWindow. This does feel a little bit awkward, but managing it on the client side also seems a bit awkward. |
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AudioServer | ||
DHCPClient | ||
LookupServer | ||
NotificationServer | ||
ProtocolServer | ||
SystemServer | ||
TelnetServer | ||
TTYServer | ||
WebServer | ||
WindowServer | ||
Makefile |