
This allows us to avoid the need for costly traversals to gather boxes that have been saved during the construction of the stacking context tree. No behavior change intended.
448 lines
20 KiB
C++
448 lines
20 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <AK/QuickSort.h>
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#include <AK/StringBuilder.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Rect.h>
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#include <LibWeb/CSS/ComputedValues.h>
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#include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/ReplacedBox.h>
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#include <LibWeb/Layout/Viewport.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/SVGPaintable.h>
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#include <LibWeb/Painting/StackingContext.h>
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#include <LibWeb/Painting/TableBordersPainting.h>
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#include <LibWeb/SVG/SVGMaskElement.h>
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namespace Web::Painting {
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static void paint_node(Paintable const& paintable, PaintContext& context, PaintPhase phase)
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{
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paintable.before_paint(context, phase);
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paintable.paint(context, phase);
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paintable.after_paint(context, phase);
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}
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StackingContext::StackingContext(Paintable& paintable, StackingContext* parent, size_t index_in_tree_order)
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: m_paintable(paintable)
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, m_parent(parent)
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, m_index_in_tree_order(index_in_tree_order)
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{
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VERIFY(m_parent != this);
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if (m_parent)
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m_parent->m_children.append(this);
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}
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void StackingContext::sort()
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{
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quick_sort(m_children, [](auto& a, auto& b) {
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auto a_z_index = a->paintable().computed_values().z_index().value_or(0);
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auto b_z_index = b->paintable().computed_values().z_index().value_or(0);
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if (a_z_index == b_z_index)
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return a->m_index_in_tree_order < b->m_index_in_tree_order;
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return a_z_index < b_z_index;
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});
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for (auto* child : m_children)
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child->sort();
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}
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static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
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{
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// There are not a fully correct mapping since some stacking context phases are combined.
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switch (phase) {
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case StackingContext::StackingContextPaintPhase::Floats:
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case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
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return PaintPhase::Background;
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case StackingContext::StackingContextPaintPhase::Foreground:
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return PaintPhase::Foreground;
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case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
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return PaintPhase::Overlay;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context)
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{
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paint_node(paintable, context, PaintPhase::Background);
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paint_node(paintable, context, PaintPhase::Border);
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paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
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paint_descendants(context, paintable, StackingContextPaintPhase::Floats);
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paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
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paint_node(paintable, context, PaintPhase::Foreground);
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paint_descendants(context, paintable, StackingContextPaintPhase::Foreground);
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paint_node(paintable, context, PaintPhase::Outline);
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paint_node(paintable, context, PaintPhase::Overlay);
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paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay);
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}
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void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase)
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{
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paintable.before_children_paint(context, to_paint_phase(phase));
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paintable.for_each_child([&context, phase](auto& child) {
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auto* stacking_context = child.stacking_context();
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auto const& z_index = child.computed_values().z_index();
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// NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated
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// the same way as CSS2 defines for inline-blocks:
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// "For each one of these, treat the element as if it created a new stacking context, but any positioned
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// descendants and descendants which actually create a new stacking context should be considered part of
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// the parent stacking context, not this new one."
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auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item() && !z_index.has_value();
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if (should_be_treated_as_stacking_context) {
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// FIXME: This may not be fully correct with respect to the paint phases.
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if (phase == StackingContextPaintPhase::Foreground)
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paint_node_as_stacking_context(child, context);
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return;
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}
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if (stacking_context && z_index.has_value())
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return;
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if (child.is_positioned() && !z_index.has_value())
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return;
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if (stacking_context) {
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// FIXME: This may not be fully correct with respect to the paint phases.
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if (phase == StackingContextPaintPhase::Foreground) {
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paint_child(context, *stacking_context);
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}
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// Note: Don't further recurse into descendants as paint_child() will do that.
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return;
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}
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bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child.layout_node());
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switch (phase) {
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case StackingContextPaintPhase::BackgroundAndBorders:
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if (!child_is_inline_or_replaced && !child.is_floating()) {
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paint_node(child, context, PaintPhase::Background);
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bool is_table_with_collapsed_borders = child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse;
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if (!child.display().is_table_cell() && !is_table_with_collapsed_borders)
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paint_node(child, context, PaintPhase::Border);
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paint_descendants(context, child, phase);
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if (child.display().is_table_inside() || child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse) {
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paint_table_borders(context, verify_cast<PaintableBox>(child));
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}
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}
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break;
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case StackingContextPaintPhase::Floats:
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if (child.is_floating()) {
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paint_node(child, context, PaintPhase::Background);
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paint_node(child, context, PaintPhase::Border);
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paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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}
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paint_descendants(context, child, phase);
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break;
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case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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if (child_is_inline_or_replaced) {
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paint_node(child, context, PaintPhase::Background);
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paint_node(child, context, PaintPhase::Border);
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if (child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Separate)
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paint_table_borders(context, verify_cast<PaintableBox>(child));
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paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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}
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paint_descendants(context, child, phase);
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break;
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case StackingContextPaintPhase::Foreground:
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paint_node(child, context, PaintPhase::Foreground);
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paint_descendants(context, child, phase);
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break;
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case StackingContextPaintPhase::FocusAndOverlay:
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paint_node(child, context, PaintPhase::Outline);
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paint_node(child, context, PaintPhase::Overlay);
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paint_descendants(context, child, phase);
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break;
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}
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});
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paintable.after_children_paint(context, to_paint_phase(phase));
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}
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void StackingContext::paint_child(PaintContext& context, StackingContext const& child)
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{
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auto parent_paintable = child.paintable().parent();
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if (parent_paintable)
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parent_paintable->before_children_paint(context, PaintPhase::Foreground);
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child.paint(context);
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if (parent_paintable)
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parent_paintable->after_children_paint(context, PaintPhase::Foreground);
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}
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void StackingContext::paint_internal(PaintContext& context) const
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{
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// For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
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// Draw the background and borders for the context root (steps 1, 2)
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paint_node(paintable(), context, PaintPhase::Background);
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paint_node(paintable(), context, PaintPhase::Border);
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// Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order
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// (most negative first) then tree order. (step 3)
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// NOTE: This doesn't check if a descendant is positioned as modern CSS allows for alternative methods to establish stacking contexts.
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for (auto* child : m_children) {
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if (child->paintable().computed_values().z_index().has_value() && child->paintable().computed_values().z_index().value() < 0)
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paint_child(context, *child);
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}
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// Draw the background and borders for block-level children (step 4)
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paint_descendants(context, paintable(), StackingContextPaintPhase::BackgroundAndBorders);
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// Draw the non-positioned floats (step 5)
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paint_descendants(context, paintable(), StackingContextPaintPhase::Floats);
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// Draw inline content, replaced content, etc. (steps 6, 7)
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paint_descendants(context, paintable(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
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paint_node(paintable(), context, PaintPhase::Foreground);
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paint_descendants(context, paintable(), StackingContextPaintPhase::Foreground);
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// Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8)
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// FIXME: There's more to this step that we have yet to understand and implement.
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for (auto const& paintable : m_positioned_descendants_with_stack_level_0_and_stacking_contexts) {
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if (!paintable.is_positioned())
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continue;
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// At this point, `paintable_box` is a positioned descendant with z-index: auto.
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// FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
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auto* parent_paintable = paintable.parent();
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if (parent_paintable)
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parent_paintable->before_children_paint(context, PaintPhase::Foreground);
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if (auto* child = paintable.stacking_context()) {
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paint_child(context, *child);
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} else {
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paint_node_as_stacking_context(paintable, context);
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}
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if (parent_paintable)
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parent_paintable->after_children_paint(context, PaintPhase::Foreground);
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};
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// Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order
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// (smallest first) then tree order. (Step 9)
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// NOTE: This doesn't check if a descendant is positioned as modern CSS allows for alternative methods to establish stacking contexts.
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for (auto* child : m_children) {
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if (child->paintable().computed_values().z_index().has_value() && child->paintable().computed_values().z_index().value() >= 1)
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paint_child(context, *child);
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}
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paint_node(paintable(), context, PaintPhase::Outline);
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if (context.should_paint_overlay()) {
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paint_node(paintable(), context, PaintPhase::Overlay);
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paint_descendants(context, paintable(), StackingContextPaintPhase::FocusAndOverlay);
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}
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}
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// FIXME: This extracts the affine 2D part of the full transformation matrix.
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// Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
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Gfx::AffineTransform StackingContext::affine_transform_matrix() const
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{
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if (paintable().is_paintable_box())
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return Gfx::extract_2d_affine_transform(paintable_box().transform());
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return Gfx::AffineTransform {};
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}
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static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 matrix, float scale)
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{
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auto* m = matrix.elements();
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m[0][3] *= scale;
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m[1][3] *= scale;
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m[2][3] *= scale;
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return matrix;
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}
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void StackingContext::paint(PaintContext& context) const
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{
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auto opacity = paintable().computed_values().opacity();
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if (opacity == 0.0f)
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return;
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RecordingPainterStateSaver saver(context.recording_painter());
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auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
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Gfx::IntRect source_paintable_rect;
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if (paintable().is_paintable_box()) {
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source_paintable_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>();
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} else if (paintable().is_inline()) {
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source_paintable_rect = context.enclosing_device_rect(inline_paintable().bounding_rect()).to_type<int>();
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} else {
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VERIFY_NOT_REACHED();
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}
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auto transform_matrix = Gfx::FloatMatrix4x4::identity();
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Gfx::FloatPoint transform_origin;
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if (paintable().is_paintable_box()) {
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transform_matrix = paintable_box().transform();
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transform_origin = paintable_box().transform_origin().to_type<float>();
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}
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RecordingPainter::PushStackingContextParams push_stacking_context_params {
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.opacity = opacity,
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.is_fixed_position = paintable().is_fixed_position(),
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.source_paintable_rect = source_paintable_rect,
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.image_rendering = paintable().computed_values().image_rendering(),
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.transform = {
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.origin = transform_origin.scaled(to_device_pixels_scale),
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.matrix = matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale),
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},
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};
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if (paintable().is_paintable_box()) {
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if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) {
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if (masking_area->is_empty())
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return;
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auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
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if (mask_bitmap) {
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auto source_paintable_rect = context.enclosing_device_rect(*masking_area).to_type<int>();
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push_stacking_context_params.source_paintable_rect = source_paintable_rect;
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push_stacking_context_params.mask = StackingContextMask {
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.mask_bitmap = mask_bitmap.release_nonnull(),
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.mask_kind = *paintable_box().get_mask_type()
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};
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}
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}
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}
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context.recording_painter().save();
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if (paintable().is_paintable_box() && paintable_box().scroll_frame_id().has_value())
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context.recording_painter().set_scroll_frame_id(*paintable_box().scroll_frame_id());
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context.recording_painter().push_stacking_context(push_stacking_context_params);
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paint_internal(context);
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context.recording_painter().pop_stacking_context();
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context.recording_painter().restore();
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}
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TraversalDecision StackingContext::hit_test(CSSPixelPoint position, HitTestType type, Function<TraversalDecision(HitTestResult)> const& callback) const
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{
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if (!paintable().is_visible())
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return TraversalDecision::Continue;
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CSSPixelPoint transform_origin { 0, 0 };
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if (paintable().is_paintable_box())
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transform_origin = paintable_box().transform_origin();
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// NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint.
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Gfx::FloatPoint offset_position {
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(position.x() - transform_origin.x()).to_float(),
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(position.y() - transform_origin.y()).to_float()
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};
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auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(offset_position).to_type<CSSPixels>() + transform_origin;
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if (paintable().is_fixed_position()) {
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auto scroll_offset = paintable().document().navigable()->viewport_scroll_offset();
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transformed_position.translate_by(-scroll_offset);
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}
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// NOTE: Hit testing basically happens in reverse painting order.
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// https://www.w3.org/TR/CSS22/visuren.html#z-index
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// 7. the child stacking contexts with positive stack levels (least positive first).
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// NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
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for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
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auto const& child = *m_children[i];
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if (child.paintable().computed_values().z_index().value_or(0) <= 0)
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break;
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if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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// 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
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for (auto const& paintable : m_positioned_descendants_with_stack_level_0_and_stacking_contexts.in_reverse()) {
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if (paintable.stacking_context()) {
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if (paintable.stacking_context()->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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} else {
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if (paintable.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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}
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// 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
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if (paintable().layout_node().children_are_inline() && is<Layout::BlockContainer>(paintable().layout_node())) {
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for (auto const* child = paintable().last_child(); child; child = child->previous_sibling()) {
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if (child->is_inline() && !child->is_absolutely_positioned() && !child->stacking_context()) {
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if (child->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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}
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}
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// 4. the non-positioned floats.
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for (auto const& paintable : m_non_positioned_floating_descendants.in_reverse()) {
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if (paintable.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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// 3. the in-flow, non-inline-level, non-positioned descendants.
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if (!paintable().layout_node().children_are_inline()) {
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for (auto const* child = paintable().last_child(); child; child = child->previous_sibling()) {
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if (!child->is_paintable_box())
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continue;
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auto const& paintable_box = verify_cast<PaintableBox>(*child);
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if (!paintable_box.is_absolutely_positioned() && !paintable_box.is_floating() && !paintable_box.stacking_context()) {
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if (paintable_box.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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}
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}
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// 2. the child stacking contexts with negative stack levels (most negative first).
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// NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
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for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
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auto const& child = *m_children[i];
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if (child.paintable().computed_values().z_index().value_or(0) >= 0)
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break;
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if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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// 1. the background and borders of the element forming the stacking context.
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if (paintable().is_paintable_box()) {
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if (paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y())) {
|
|
auto hit_test_result = HitTestResult { .paintable = const_cast<PaintableBox&>(paintable_box()) };
|
|
if (callback(hit_test_result) == TraversalDecision::Break)
|
|
return TraversalDecision::Break;
|
|
}
|
|
}
|
|
|
|
return TraversalDecision::Continue;
|
|
}
|
|
|
|
void StackingContext::dump(int indent) const
|
|
{
|
|
StringBuilder builder;
|
|
for (int i = 0; i < indent; ++i)
|
|
builder.append(' ');
|
|
CSSPixelRect rect;
|
|
if (paintable().is_paintable_box()) {
|
|
rect = paintable_box().absolute_rect();
|
|
} else if (paintable().is_inline_paintable()) {
|
|
rect = inline_paintable().bounding_rect();
|
|
} else {
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
builder.appendff("SC for {} {} [children: {}] (z-index: ", paintable().layout_node().debug_description(), rect, m_children.size());
|
|
|
|
if (paintable().computed_values().z_index().has_value())
|
|
builder.appendff("{}", paintable().computed_values().z_index().value());
|
|
else
|
|
builder.append("auto"sv);
|
|
builder.append(')');
|
|
|
|
auto affine_transform = affine_transform_matrix();
|
|
if (!affine_transform.is_identity()) {
|
|
builder.appendff(", transform: {}", affine_transform);
|
|
}
|
|
dbgln("{}", builder.string_view());
|
|
for (auto& child : m_children)
|
|
child->dump(indent + 1);
|
|
}
|
|
|
|
}
|