/* * Copyright (c) 2020-2022, Andreas Kling * Copyright (c) 2022, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::Painting { static void paint_node(Paintable const& paintable, PaintContext& context, PaintPhase phase) { paintable.before_paint(context, phase); paintable.paint(context, phase); paintable.after_paint(context, phase); } StackingContext::StackingContext(Paintable& paintable, StackingContext* parent, size_t index_in_tree_order) : m_paintable(paintable) , m_parent(parent) , m_index_in_tree_order(index_in_tree_order) { VERIFY(m_parent != this); if (m_parent) m_parent->m_children.append(this); } void StackingContext::sort() { quick_sort(m_children, [](auto& a, auto& b) { auto a_z_index = a->paintable().computed_values().z_index().value_or(0); auto b_z_index = b->paintable().computed_values().z_index().value_or(0); if (a_z_index == b_z_index) return a->m_index_in_tree_order < b->m_index_in_tree_order; return a_z_index < b_z_index; }); for (auto* child : m_children) child->sort(); } static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase) { // There are not a fully correct mapping since some stacking context phases are combined. switch (phase) { case StackingContext::StackingContextPaintPhase::Floats: case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced: case StackingContext::StackingContextPaintPhase::BackgroundAndBorders: return PaintPhase::Background; case StackingContext::StackingContextPaintPhase::Foreground: return PaintPhase::Foreground; case StackingContext::StackingContextPaintPhase::FocusAndOverlay: return PaintPhase::Overlay; default: VERIFY_NOT_REACHED(); } } void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context) { paint_node(paintable, context, PaintPhase::Background); paint_node(paintable, context, PaintPhase::Border); paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders); paint_descendants(context, paintable, StackingContextPaintPhase::Floats); paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced); paint_node(paintable, context, PaintPhase::Foreground); paint_descendants(context, paintable, StackingContextPaintPhase::Foreground); paint_node(paintable, context, PaintPhase::Outline); paint_node(paintable, context, PaintPhase::Overlay); paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay); } void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase) { paintable.before_children_paint(context, to_paint_phase(phase)); paintable.for_each_child([&context, phase](auto& child) { auto* stacking_context = child.stacking_context(); auto const& z_index = child.computed_values().z_index(); // NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated // the same way as CSS2 defines for inline-blocks: // "For each one of these, treat the element as if it created a new stacking context, but any positioned // descendants and descendants which actually create a new stacking context should be considered part of // the parent stacking context, not this new one." auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item() && !z_index.has_value(); if (should_be_treated_as_stacking_context) { // FIXME: This may not be fully correct with respect to the paint phases. if (phase == StackingContextPaintPhase::Foreground) paint_node_as_stacking_context(child, context); return; } if (stacking_context && z_index.has_value()) return; if (child.is_positioned() && !z_index.has_value()) return; if (stacking_context) { // FIXME: This may not be fully correct with respect to the paint phases. if (phase == StackingContextPaintPhase::Foreground) { paint_child(context, *stacking_context); } // Note: Don't further recurse into descendants as paint_child() will do that. return; } bool child_is_inline_or_replaced = child.is_inline() || is(child.layout_node()); switch (phase) { case StackingContextPaintPhase::BackgroundAndBorders: if (!child_is_inline_or_replaced && !child.is_floating()) { paint_node(child, context, PaintPhase::Background); bool is_table_with_collapsed_borders = child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse; if (!child.display().is_table_cell() && !is_table_with_collapsed_borders) paint_node(child, context, PaintPhase::Border); paint_descendants(context, child, phase); if (child.display().is_table_inside() || child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse) { paint_table_borders(context, verify_cast(child)); } } break; case StackingContextPaintPhase::Floats: if (child.is_floating()) { paint_node(child, context, PaintPhase::Background); paint_node(child, context, PaintPhase::Border); paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders); } paint_descendants(context, child, phase); break; case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced: if (child_is_inline_or_replaced) { paint_node(child, context, PaintPhase::Background); paint_node(child, context, PaintPhase::Border); if (child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Separate) paint_table_borders(context, verify_cast(child)); paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders); } paint_descendants(context, child, phase); break; case StackingContextPaintPhase::Foreground: paint_node(child, context, PaintPhase::Foreground); paint_descendants(context, child, phase); break; case StackingContextPaintPhase::FocusAndOverlay: paint_node(child, context, PaintPhase::Outline); paint_node(child, context, PaintPhase::Overlay); paint_descendants(context, child, phase); break; } }); paintable.after_children_paint(context, to_paint_phase(phase)); } void StackingContext::paint_child(PaintContext& context, StackingContext const& child) { auto parent_paintable = child.paintable().parent(); if (parent_paintable) parent_paintable->before_children_paint(context, PaintPhase::Foreground); child.paint(context); if (parent_paintable) parent_paintable->after_children_paint(context, PaintPhase::Foreground); } void StackingContext::paint_internal(PaintContext& context) const { // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E // Draw the background and borders for the context root (steps 1, 2) paint_node(paintable(), context, PaintPhase::Background); paint_node(paintable(), context, PaintPhase::Border); // Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order // (most negative first) then tree order. (step 3) // NOTE: This doesn't check if a descendant is positioned as modern CSS allows for alternative methods to establish stacking contexts. for (auto* child : m_children) { if (child->paintable().computed_values().z_index().has_value() && child->paintable().computed_values().z_index().value() < 0) paint_child(context, *child); } // Draw the background and borders for block-level children (step 4) paint_descendants(context, paintable(), StackingContextPaintPhase::BackgroundAndBorders); // Draw the non-positioned floats (step 5) paint_descendants(context, paintable(), StackingContextPaintPhase::Floats); // Draw inline content, replaced content, etc. (steps 6, 7) paint_descendants(context, paintable(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced); paint_node(paintable(), context, PaintPhase::Foreground); paint_descendants(context, paintable(), StackingContextPaintPhase::Foreground); // Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8) // FIXME: There's more to this step that we have yet to understand and implement. for (auto const& paintable : m_positioned_descendants_with_stack_level_0_and_stacking_contexts) { if (!paintable.is_positioned()) continue; // At this point, `paintable_box` is a positioned descendant with z-index: auto. // FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant. auto* parent_paintable = paintable.parent(); if (parent_paintable) parent_paintable->before_children_paint(context, PaintPhase::Foreground); if (auto* child = paintable.stacking_context()) { paint_child(context, *child); } else { paint_node_as_stacking_context(paintable, context); } if (parent_paintable) parent_paintable->after_children_paint(context, PaintPhase::Foreground); }; // Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order // (smallest first) then tree order. (Step 9) // NOTE: This doesn't check if a descendant is positioned as modern CSS allows for alternative methods to establish stacking contexts. for (auto* child : m_children) { if (child->paintable().computed_values().z_index().has_value() && child->paintable().computed_values().z_index().value() >= 1) paint_child(context, *child); } paint_node(paintable(), context, PaintPhase::Outline); if (context.should_paint_overlay()) { paint_node(paintable(), context, PaintPhase::Overlay); paint_descendants(context, paintable(), StackingContextPaintPhase::FocusAndOverlay); } } // FIXME: This extracts the affine 2D part of the full transformation matrix. // Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap Gfx::AffineTransform StackingContext::affine_transform_matrix() const { if (paintable().is_paintable_box()) return Gfx::extract_2d_affine_transform(paintable_box().transform()); return Gfx::AffineTransform {}; } static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 matrix, float scale) { auto* m = matrix.elements(); m[0][3] *= scale; m[1][3] *= scale; m[2][3] *= scale; return matrix; } void StackingContext::paint(PaintContext& context) const { auto opacity = paintable().computed_values().opacity(); if (opacity == 0.0f) return; RecordingPainterStateSaver saver(context.recording_painter()); auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel()); Gfx::IntRect source_paintable_rect; if (paintable().is_paintable_box()) { source_paintable_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type(); } else if (paintable().is_inline()) { source_paintable_rect = context.enclosing_device_rect(inline_paintable().bounding_rect()).to_type(); } else { VERIFY_NOT_REACHED(); } auto transform_matrix = Gfx::FloatMatrix4x4::identity(); Gfx::FloatPoint transform_origin; if (paintable().is_paintable_box()) { transform_matrix = paintable_box().transform(); transform_origin = paintable_box().transform_origin().to_type(); } RecordingPainter::PushStackingContextParams push_stacking_context_params { .opacity = opacity, .is_fixed_position = paintable().is_fixed_position(), .source_paintable_rect = source_paintable_rect, .image_rendering = paintable().computed_values().image_rendering(), .transform = { .origin = transform_origin.scaled(to_device_pixels_scale), .matrix = matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale), }, }; if (paintable().is_paintable_box()) { if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) { if (masking_area->is_empty()) return; auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area); if (mask_bitmap) { auto source_paintable_rect = context.enclosing_device_rect(*masking_area).to_type(); push_stacking_context_params.source_paintable_rect = source_paintable_rect; push_stacking_context_params.mask = StackingContextMask { .mask_bitmap = mask_bitmap.release_nonnull(), .mask_kind = *paintable_box().get_mask_type() }; } } } context.recording_painter().save(); if (paintable().is_paintable_box() && paintable_box().scroll_frame_id().has_value()) context.recording_painter().set_scroll_frame_id(*paintable_box().scroll_frame_id()); context.recording_painter().push_stacking_context(push_stacking_context_params); paint_internal(context); context.recording_painter().pop_stacking_context(); context.recording_painter().restore(); } TraversalDecision StackingContext::hit_test(CSSPixelPoint position, HitTestType type, Function const& callback) const { if (!paintable().is_visible()) return TraversalDecision::Continue; CSSPixelPoint transform_origin { 0, 0 }; if (paintable().is_paintable_box()) transform_origin = paintable_box().transform_origin(); // NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint. Gfx::FloatPoint offset_position { (position.x() - transform_origin.x()).to_float(), (position.y() - transform_origin.y()).to_float() }; auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(offset_position).to_type() + transform_origin; if (paintable().is_fixed_position()) { auto scroll_offset = paintable().document().navigable()->viewport_scroll_offset(); transformed_position.translate_by(-scroll_offset); } // NOTE: Hit testing basically happens in reverse painting order. // https://www.w3.org/TR/CSS22/visuren.html#z-index // 7. the child stacking contexts with positive stack levels (least positive first). // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed. for (ssize_t i = m_children.size() - 1; i >= 0; --i) { auto const& child = *m_children[i]; if (child.paintable().computed_values().z_index().value_or(0) <= 0) break; if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break) return TraversalDecision::Break; } // 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0. for (auto const& paintable : m_positioned_descendants_with_stack_level_0_and_stacking_contexts.in_reverse()) { if (paintable.stacking_context()) { if (paintable.stacking_context()->hit_test(transformed_position, type, callback) == TraversalDecision::Break) return TraversalDecision::Break; } else { if (paintable.hit_test(transformed_position, type, callback) == TraversalDecision::Break) return TraversalDecision::Break; } } // 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks. if (paintable().layout_node().children_are_inline() && is(paintable().layout_node())) { for (auto const* child = paintable().last_child(); child; child = child->previous_sibling()) { if (child->is_inline() && !child->is_absolutely_positioned() && !child->stacking_context()) { if (child->hit_test(transformed_position, type, callback) == TraversalDecision::Break) return TraversalDecision::Break; } } } // 4. the non-positioned floats. for (auto const& paintable : m_non_positioned_floating_descendants.in_reverse()) { if (paintable.hit_test(transformed_position, type, callback) == TraversalDecision::Break) return TraversalDecision::Break; } // 3. the in-flow, non-inline-level, non-positioned descendants. if (!paintable().layout_node().children_are_inline()) { for (auto const* child = paintable().last_child(); child; child = child->previous_sibling()) { if (!child->is_paintable_box()) continue; auto const& paintable_box = verify_cast(*child); if (!paintable_box.is_absolutely_positioned() && !paintable_box.is_floating() && !paintable_box.stacking_context()) { if (paintable_box.hit_test(transformed_position, type, callback) == TraversalDecision::Break) return TraversalDecision::Break; } } } // 2. the child stacking contexts with negative stack levels (most negative first). // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed. for (ssize_t i = m_children.size() - 1; i >= 0; --i) { auto const& child = *m_children[i]; if (child.paintable().computed_values().z_index().value_or(0) >= 0) break; if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break) return TraversalDecision::Break; } // 1. the background and borders of the element forming the stacking context. if (paintable().is_paintable_box()) { if (paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y())) { auto hit_test_result = HitTestResult { .paintable = const_cast(paintable_box()) }; if (callback(hit_test_result) == TraversalDecision::Break) return TraversalDecision::Break; } } return TraversalDecision::Continue; } void StackingContext::dump(int indent) const { StringBuilder builder; for (int i = 0; i < indent; ++i) builder.append(' '); CSSPixelRect rect; if (paintable().is_paintable_box()) { rect = paintable_box().absolute_rect(); } else if (paintable().is_inline_paintable()) { rect = inline_paintable().bounding_rect(); } else { VERIFY_NOT_REACHED(); } builder.appendff("SC for {} {} [children: {}] (z-index: ", paintable().layout_node().debug_description(), rect, m_children.size()); if (paintable().computed_values().z_index().has_value()) builder.appendff("{}", paintable().computed_values().z_index().value()); else builder.append("auto"sv); builder.append(')'); auto affine_transform = affine_transform_matrix(); if (!affine_transform.is_identity()) { builder.appendff(", transform: {}", affine_transform); } dbgln("{}", builder.string_view()); for (auto& child : m_children) child->dump(indent + 1); } }