
This change modifies hit_test() to no longer return the first paintable encountered at a specified position. Instead, this function accepts a callback that is invoked for each paintable located at a position, in hit-testing order. This modification will allow us to reuse this call for `Document.elementsFromPoint()` in upcoming changes.
142 lines
5.4 KiB
C++
142 lines
5.4 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/Painting/SVGPathPaintable.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<SVGPathPaintable> SVGPathPaintable::create(Layout::SVGGraphicsBox const& layout_box)
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{
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return layout_box.heap().allocate_without_realm<SVGPathPaintable>(layout_box);
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}
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SVGPathPaintable::SVGPathPaintable(Layout::SVGGraphicsBox const& layout_box)
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: SVGGraphicsPaintable(layout_box)
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{
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}
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Layout::SVGGraphicsBox const& SVGPathPaintable::layout_box() const
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{
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return static_cast<Layout::SVGGraphicsBox const&>(layout_node());
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}
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TraversalDecision SVGPathPaintable::hit_test(CSSPixelPoint position, HitTestType type, Function<TraversalDecision(HitTestResult)> const& callback) const
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{
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if (!computed_path().has_value())
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return TraversalDecision::Continue;
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auto transformed_bounding_box = computed_transforms().svg_to_css_pixels_transform().map_to_quad(computed_path()->bounding_box());
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if (!transformed_bounding_box.contains(position.to_type<float>()))
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return TraversalDecision::Continue;
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return SVGGraphicsPaintable::hit_test(position, type, callback);
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}
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static Gfx::Painter::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule)
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{
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switch (fill_rule) {
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case SVG::FillRule::Nonzero:
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return Gfx::Painter::WindingRule::Nonzero;
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case SVG::FillRule::Evenodd:
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return Gfx::Painter::WindingRule::EvenOdd;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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void SVGPathPaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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if (!is_visible() || !computed_path().has_value())
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return;
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SVGGraphicsPaintable::paint(context, phase);
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if (phase != PaintPhase::Foreground)
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return;
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auto& geometry_element = layout_box().dom_node();
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auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
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// FIXME: This should not be trucated to an int.
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RecordingPainterStateSaver save_painter { context.recording_painter() };
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auto offset = context.floored_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
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auto maybe_view_box = svg_element->view_box();
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auto paint_transform = computed_transforms().svg_to_device_pixels_transform(context);
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Gfx::Path path = computed_path()->copy_transformed(paint_transform);
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// Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
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auto closed_path = [&] {
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// We need to fill the path before applying the stroke, however the filled
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// path must be closed, whereas the stroke path may not necessary be closed.
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// Copy the path and close it for filling, but use the previous path for stroke
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auto copy = path;
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copy.close_all_subpaths();
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return copy;
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};
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// Note: This is assuming .x_scale() == .y_scale() (which it does currently).
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auto viewbox_scale = paint_transform.x_scale();
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auto svg_viewport = [&] {
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if (maybe_view_box.has_value())
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return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height };
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return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type<float>() };
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}();
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SVG::SVGPaintContext paint_context {
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.viewport = svg_viewport,
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.path_bounding_box = computed_path()->bounding_box(),
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.transform = paint_transform
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};
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auto fill_opacity = geometry_element.fill_opacity().value_or(1);
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auto winding_rule = to_gfx_winding_rule(geometry_element.fill_rule().value_or(SVG::FillRule::Nonzero));
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if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) {
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context.recording_painter().fill_path({
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.path = closed_path(),
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.paint_style = *paint_style,
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.winding_rule = winding_rule,
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.opacity = fill_opacity,
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.translation = offset,
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});
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} else if (auto fill_color = geometry_element.fill_color(); fill_color.has_value()) {
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context.recording_painter().fill_path({
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.path = closed_path(),
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.color = fill_color->with_opacity(fill_opacity),
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.winding_rule = winding_rule,
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.translation = offset,
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});
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}
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auto stroke_opacity = geometry_element.stroke_opacity().value_or(1);
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// Note: This is assuming .x_scale() == .y_scale() (which it does currently).
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float stroke_thickness = geometry_element.stroke_width().value_or(1) * viewbox_scale;
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if (auto paint_style = geometry_element.stroke_paint_style(paint_context); paint_style.has_value()) {
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context.recording_painter().stroke_path({
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.path = path,
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.paint_style = *paint_style,
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.thickness = stroke_thickness,
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.opacity = stroke_opacity,
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.translation = offset,
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});
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} else if (auto stroke_color = geometry_element.stroke_color(); stroke_color.has_value()) {
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context.recording_painter().stroke_path({
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.path = path,
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.color = stroke_color->with_opacity(stroke_opacity),
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.thickness = stroke_thickness,
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.translation = offset,
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});
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}
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}
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}
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