/* * Copyright (c) 2018-2022, Andreas Kling * Copyright (c) 2023, MacDue * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::Painting { JS::NonnullGCPtr SVGPathPaintable::create(Layout::SVGGraphicsBox const& layout_box) { return layout_box.heap().allocate_without_realm(layout_box); } SVGPathPaintable::SVGPathPaintable(Layout::SVGGraphicsBox const& layout_box) : SVGGraphicsPaintable(layout_box) { } Layout::SVGGraphicsBox const& SVGPathPaintable::layout_box() const { return static_cast(layout_node()); } TraversalDecision SVGPathPaintable::hit_test(CSSPixelPoint position, HitTestType type, Function const& callback) const { if (!computed_path().has_value()) return TraversalDecision::Continue; auto transformed_bounding_box = computed_transforms().svg_to_css_pixels_transform().map_to_quad(computed_path()->bounding_box()); if (!transformed_bounding_box.contains(position.to_type())) return TraversalDecision::Continue; return SVGGraphicsPaintable::hit_test(position, type, callback); } static Gfx::Painter::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule) { switch (fill_rule) { case SVG::FillRule::Nonzero: return Gfx::Painter::WindingRule::Nonzero; case SVG::FillRule::Evenodd: return Gfx::Painter::WindingRule::EvenOdd; default: VERIFY_NOT_REACHED(); } } void SVGPathPaintable::paint(PaintContext& context, PaintPhase phase) const { if (!is_visible() || !computed_path().has_value()) return; SVGGraphicsPaintable::paint(context, phase); if (phase != PaintPhase::Foreground) return; auto& geometry_element = layout_box().dom_node(); auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type(); auto svg_element_rect = svg_element->paintable_box()->absolute_rect(); // FIXME: This should not be trucated to an int. RecordingPainterStateSaver save_painter { context.recording_painter() }; auto offset = context.floored_device_point(svg_element_rect.location()).to_type().to_type(); auto maybe_view_box = svg_element->view_box(); auto paint_transform = computed_transforms().svg_to_device_pixels_transform(context); Gfx::Path path = computed_path()->copy_transformed(paint_transform); // Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties) auto closed_path = [&] { // We need to fill the path before applying the stroke, however the filled // path must be closed, whereas the stroke path may not necessary be closed. // Copy the path and close it for filling, but use the previous path for stroke auto copy = path; copy.close_all_subpaths(); return copy; }; // Note: This is assuming .x_scale() == .y_scale() (which it does currently). auto viewbox_scale = paint_transform.x_scale(); auto svg_viewport = [&] { if (maybe_view_box.has_value()) return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height }; return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type() }; }(); SVG::SVGPaintContext paint_context { .viewport = svg_viewport, .path_bounding_box = computed_path()->bounding_box(), .transform = paint_transform }; auto fill_opacity = geometry_element.fill_opacity().value_or(1); auto winding_rule = to_gfx_winding_rule(geometry_element.fill_rule().value_or(SVG::FillRule::Nonzero)); if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) { context.recording_painter().fill_path({ .path = closed_path(), .paint_style = *paint_style, .winding_rule = winding_rule, .opacity = fill_opacity, .translation = offset, }); } else if (auto fill_color = geometry_element.fill_color(); fill_color.has_value()) { context.recording_painter().fill_path({ .path = closed_path(), .color = fill_color->with_opacity(fill_opacity), .winding_rule = winding_rule, .translation = offset, }); } auto stroke_opacity = geometry_element.stroke_opacity().value_or(1); // Note: This is assuming .x_scale() == .y_scale() (which it does currently). float stroke_thickness = geometry_element.stroke_width().value_or(1) * viewbox_scale; if (auto paint_style = geometry_element.stroke_paint_style(paint_context); paint_style.has_value()) { context.recording_painter().stroke_path({ .path = path, .paint_style = *paint_style, .thickness = stroke_thickness, .opacity = stroke_opacity, .translation = offset, }); } else if (auto stroke_color = geometry_element.stroke_color(); stroke_color.has_value()) { context.recording_painter().stroke_path({ .path = path, .color = stroke_color->with_opacity(stroke_opacity), .thickness = stroke_thickness, .translation = offset, }); } } }