
Instead, we now pass String if we have one. In particular, this fixes an issue where image elements with a data: URL src would copy the entire URL string every time we painted (before the image had been decoded). This was very noticeable on "fully downloaded" web pages where every single image has been turned into a data: URL.
131 lines
5.4 KiB
C++
131 lines
5.4 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/StylePainter.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibWeb/Layout/ListItemMarkerBox.h>
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#include <LibWeb/Painting/MarkerPaintable.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<MarkerPaintable> MarkerPaintable::create(Layout::ListItemMarkerBox const& layout_box)
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{
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return layout_box.heap().allocate_without_realm<MarkerPaintable>(layout_box);
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}
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MarkerPaintable::MarkerPaintable(Layout::ListItemMarkerBox const& layout_box)
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: PaintableBox(layout_box)
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{
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}
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Layout::ListItemMarkerBox const& MarkerPaintable::layout_box() const
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{
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return static_cast<Layout::ListItemMarkerBox const&>(layout_node());
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}
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constexpr float sin_60_deg = 0.866025403f;
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void MarkerPaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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if (phase == PaintPhase::Overlay)
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PaintableBox::paint(context, phase);
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if (phase != PaintPhase::Foreground)
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return;
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CSSPixelRect enclosing = absolute_rect().to_rounded<CSSPixels>();
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auto device_enclosing = context.enclosing_device_rect(enclosing);
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CSSPixels marker_width = enclosing.height() / 2;
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if (auto const* list_style_image = layout_box().list_style_image()) {
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CSSPixelRect image_rect {
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0, 0,
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list_style_image->natural_width().value_or(marker_width),
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list_style_image->natural_height().value_or(marker_width)
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};
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image_rect.center_within(enclosing);
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auto device_image_rect = context.enclosing_device_rect(image_rect);
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list_style_image->resolve_for_size(layout_box(), image_rect.size());
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list_style_image->paint(context, device_image_rect, computed_values().image_rendering());
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return;
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}
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CSSPixelRect marker_rect { 0, 0, marker_width, marker_width };
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marker_rect.center_within(enclosing);
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auto device_marker_rect = context.enclosing_device_rect(marker_rect);
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float left = device_marker_rect.x().value();
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float right = left + device_marker_rect.width().value();
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float top = device_marker_rect.y().value();
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float bottom = top + device_marker_rect.height().value();
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auto color = computed_values().color();
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switch (layout_box().list_style_type()) {
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case CSS::ListStyleType::Square:
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context.recording_painter().fill_rect(device_marker_rect.to_type<int>(), color);
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break;
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case CSS::ListStyleType::Circle:
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context.recording_painter().draw_ellipse(device_marker_rect.to_type<int>(), color, 1);
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break;
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case CSS::ListStyleType::Disc:
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context.recording_painter().fill_ellipse(device_marker_rect.to_type<int>(), color);
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break;
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case CSS::ListStyleType::DisclosureClosed: {
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// https://drafts.csswg.org/css-counter-styles-3/#disclosure-closed
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// For the disclosure-open and disclosure-closed counter styles, the marker must be an image or character suitable for indicating the open and closed states of a disclosure widget, such as HTML’s details element.
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// FIXME: If the image is directional, it must respond to the writing mode of the element, similar to the bidi-sensitive images feature of the Images 4 module.
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// Draw an equilateral triangle pointing right.
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auto path = Gfx::Path();
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path.move_to({ left, top });
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path.line_to({ left + sin_60_deg * (right - left), (top + bottom) / 2 });
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path.line_to({ left, bottom });
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path.close();
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context.recording_painter().fill_path({ .path = path, .color = color, .winding_rule = Gfx::Painter::WindingRule::EvenOdd });
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break;
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}
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case CSS::ListStyleType::DisclosureOpen: {
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// https://drafts.csswg.org/css-counter-styles-3/#disclosure-open
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// For the disclosure-open and disclosure-closed counter styles, the marker must be an image or character suitable for indicating the open and closed states of a disclosure widget, such as HTML’s details element.
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// FIXME: If the image is directional, it must respond to the writing mode of the element, similar to the bidi-sensitive images feature of the Images 4 module.
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// Draw an equilateral triangle pointing down.
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auto path = Gfx::Path();
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path.move_to({ left, top });
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path.line_to({ right, top });
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path.line_to({ (left + right) / 2, top + sin_60_deg * (bottom - top) });
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path.close();
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context.recording_painter().fill_path({ .path = path, .color = color, .winding_rule = Gfx::Painter::WindingRule::EvenOdd });
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break;
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}
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case CSS::ListStyleType::Decimal:
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case CSS::ListStyleType::DecimalLeadingZero:
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case CSS::ListStyleType::LowerAlpha:
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case CSS::ListStyleType::LowerLatin:
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case CSS::ListStyleType::LowerRoman:
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case CSS::ListStyleType::UpperAlpha:
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case CSS::ListStyleType::UpperLatin:
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case CSS::ListStyleType::UpperRoman: {
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auto text = layout_box().text();
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if (!text.has_value())
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break;
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// FIXME: This should use proper text layout logic!
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// This does not line up with the text in the <li> element which looks very sad :(
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context.recording_painter().draw_text(device_enclosing.to_type<int>(), MUST(String::from_byte_string(*text)), layout_box().scaled_font(context), Gfx::TextAlignment::Center, color);
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break;
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}
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case CSS::ListStyleType::None:
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return;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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}
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