ladybird/Userland/Libraries/LibGL/Tex/Texture2D.cpp
Stephan Unverwerth 19a08ff187 LibGL: Implement glPixelStorei
This sets the length of a row for the image to be transferred. This
value is measured in pixels. When a rectangle with a width less than
this value is transferred the remaining pixels of this row are skipped.
2021-08-26 19:53:57 +02:00

113 lines
3.5 KiB
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Format.h>
#include <LibGL/GL/gl.h>
#include <LibGL/Tex/Texture2D.h>
#include <string.h>
namespace GL {
void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels, size_t pixels_per_row)
{
// NOTE: Some target, format, and internal formats are currently unsupported.
// Considering we control this library, and `gl.h` itself, we don't need to add any
// checks here to see if we support them; the program will simply fail to compile..
auto& mip = m_mipmaps[lod];
mip.set_width(width);
mip.set_height(height);
// No pixel data was supplied. Just allocate texture memory and leave it uninitialized.
if (pixels == nullptr) {
mip.pixel_data().resize(width * height);
return;
}
m_internal_format = internal_format;
const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
mip.pixel_data().clear();
if (format == GL_RGBA) {
for (auto y = 0; y < height; y++) {
for (auto x = 0; x < width; x++) {
u32 r = *pixel_byte_array++;
u32 g = *pixel_byte_array++;
u32 b = *pixel_byte_array++;
u32 a = *pixel_byte_array++;
u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
mip.pixel_data().append(pixel);
}
if (pixels_per_row > 0) {
pixel_byte_array += (pixels_per_row - width) * 4;
}
}
} else if (format == GL_BGRA) {
for (auto y = 0; y < height; y++) {
for (auto x = 0; x < width; x++) {
u32 b = *pixel_byte_array++;
u32 g = *pixel_byte_array++;
u32 r = *pixel_byte_array++;
u32 a = *pixel_byte_array++;
u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
mip.pixel_data().append(pixel);
}
if (pixels_per_row > 0) {
pixel_byte_array += (pixels_per_row - width) * 4;
}
}
} else if (format == GL_BGR) {
for (auto y = 0; y < height; y++) {
for (auto x = 0; x < width; x++) {
u32 b = *pixel_byte_array++;
u32 g = *pixel_byte_array++;
u32 r = *pixel_byte_array++;
u32 a = 255;
u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
mip.pixel_data().append(pixel);
}
if (pixels_per_row > 0) {
pixel_byte_array += (pixels_per_row - width) * 3;
}
}
} else if (format == GL_RGB) {
for (auto y = 0; y < height; y++) {
for (auto x = 0; x < width; x++) {
u32 r = *pixel_byte_array++;
u32 g = *pixel_byte_array++;
u32 b = *pixel_byte_array++;
u32 a = 255;
u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
mip.pixel_data().append(pixel);
}
if (pixels_per_row > 0) {
pixel_byte_array += (pixels_per_row - width) * 3;
}
}
} else {
VERIFY_NOT_REACHED();
}
}
MipMap const& Texture2D::mipmap(unsigned lod) const
{
if (lod >= m_mipmaps.size())
return m_mipmaps.at(m_mipmaps.size() - 1);
return m_mipmaps.at(lod);
}
}