/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace GL { void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels, size_t pixels_per_row) { // NOTE: Some target, format, and internal formats are currently unsupported. // Considering we control this library, and `gl.h` itself, we don't need to add any // checks here to see if we support them; the program will simply fail to compile.. auto& mip = m_mipmaps[lod]; mip.set_width(width); mip.set_height(height); // No pixel data was supplied. Just allocate texture memory and leave it uninitialized. if (pixels == nullptr) { mip.pixel_data().resize(width * height); return; } m_internal_format = internal_format; const u8* pixel_byte_array = reinterpret_cast(pixels); mip.pixel_data().clear(); if (format == GL_RGBA) { for (auto y = 0; y < height; y++) { for (auto x = 0; x < width; x++) { u32 r = *pixel_byte_array++; u32 g = *pixel_byte_array++; u32 b = *pixel_byte_array++; u32 a = *pixel_byte_array++; u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b); mip.pixel_data().append(pixel); } if (pixels_per_row > 0) { pixel_byte_array += (pixels_per_row - width) * 4; } } } else if (format == GL_BGRA) { for (auto y = 0; y < height; y++) { for (auto x = 0; x < width; x++) { u32 b = *pixel_byte_array++; u32 g = *pixel_byte_array++; u32 r = *pixel_byte_array++; u32 a = *pixel_byte_array++; u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b); mip.pixel_data().append(pixel); } if (pixels_per_row > 0) { pixel_byte_array += (pixels_per_row - width) * 4; } } } else if (format == GL_BGR) { for (auto y = 0; y < height; y++) { for (auto x = 0; x < width; x++) { u32 b = *pixel_byte_array++; u32 g = *pixel_byte_array++; u32 r = *pixel_byte_array++; u32 a = 255; u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b); mip.pixel_data().append(pixel); } if (pixels_per_row > 0) { pixel_byte_array += (pixels_per_row - width) * 3; } } } else if (format == GL_RGB) { for (auto y = 0; y < height; y++) { for (auto x = 0; x < width; x++) { u32 r = *pixel_byte_array++; u32 g = *pixel_byte_array++; u32 b = *pixel_byte_array++; u32 a = 255; u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b); mip.pixel_data().append(pixel); } if (pixels_per_row > 0) { pixel_byte_array += (pixels_per_row - width) * 3; } } } else { VERIFY_NOT_REACHED(); } } MipMap const& Texture2D::mipmap(unsigned lod) const { if (lod >= m_mipmaps.size()) return m_mipmaps.at(m_mipmaps.size() - 1); return m_mipmaps.at(lod); } }