
This allows layout nodes to do some setup before their children paint, and cleanup after their children paint. This will be used for SVG components, where their attributes (like stroke width, fill color, etc) need to be correctly propogated to layout nodes down the line.
273 lines
9.6 KiB
C++
273 lines
9.6 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/Painter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/Layout/LayoutBlock.h>
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#include <LibWeb/Layout/LayoutDocument.h>
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#include <LibWeb/Layout/LayoutNode.h>
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#include <LibWeb/Layout/LayoutReplaced.h>
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#include <LibWeb/Page/Frame.h>
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namespace Web {
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LayoutNode::LayoutNode(DOM::Document& document, DOM::Node* node)
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: m_document(document)
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, m_node(node)
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{
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if (m_node)
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m_node->set_layout_node({}, this);
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}
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LayoutNode::~LayoutNode()
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{
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if (m_node && m_node->layout_node() == this)
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m_node->set_layout_node({}, nullptr);
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}
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void LayoutNode::layout(LayoutMode layout_mode)
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{
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for_each_child([&](auto& child) {
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child.layout(layout_mode);
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});
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}
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bool LayoutNode::can_contain_boxes_with_position_absolute() const
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{
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return style().position() != CSS::Position::Static || is_root();
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}
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const LayoutBlock* LayoutNode::containing_block() const
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{
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auto nearest_block_ancestor = [this] {
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auto* ancestor = parent();
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while (ancestor && !is<LayoutBlock>(*ancestor))
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ancestor = ancestor->parent();
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return downcast<LayoutBlock>(ancestor);
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};
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if (is_text())
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return nearest_block_ancestor();
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auto position = style().position();
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if (position == CSS::Position::Absolute) {
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auto* ancestor = parent();
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while (ancestor && !ancestor->can_contain_boxes_with_position_absolute())
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ancestor = ancestor->parent();
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while (ancestor && (!is<LayoutBlock>(ancestor) || ancestor->is_anonymous()))
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ancestor = ancestor->containing_block();
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return downcast<LayoutBlock>(ancestor);
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}
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if (position == CSS::Position::Fixed)
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return &root();
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return nearest_block_ancestor();
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}
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void LayoutNode::paint(PaintContext& context, PaintPhase phase)
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{
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if (!is_visible())
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return;
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before_children_paint(context, phase);
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for_each_child([&](auto& child) {
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if (child.is_box() && downcast<LayoutBox>(child).stacking_context())
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return;
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child.paint(context, phase);
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});
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after_children_paint(context, phase);
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}
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HitTestResult LayoutNode::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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HitTestResult result;
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for_each_child([&](auto& child) {
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// Skip over children that establish their own stacking context.
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// The outer loop who called us will take care of those.
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if (is<LayoutBox>(child) && downcast<LayoutBox>(child).stacking_context())
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return;
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auto child_result = child.hit_test(position, type);
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if (child_result.layout_node)
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result = child_result;
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});
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return result;
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}
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const Frame& LayoutNode::frame() const
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{
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ASSERT(document().frame());
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return *document().frame();
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}
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Frame& LayoutNode::frame()
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{
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ASSERT(document().frame());
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return *document().frame();
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}
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const LayoutDocument& LayoutNode::root() const
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{
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ASSERT(document().layout_node());
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return *document().layout_node();
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}
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LayoutDocument& LayoutNode::root()
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{
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ASSERT(document().layout_node());
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return *document().layout_node();
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}
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void LayoutNode::split_into_lines(LayoutBlock& container, LayoutMode layout_mode)
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{
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for_each_child([&](auto& child) {
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child.split_into_lines(container, layout_mode);
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});
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}
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void LayoutNode::set_needs_display()
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{
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if (auto* block = containing_block()) {
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block->for_each_fragment([&](auto& fragment) {
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if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
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frame().set_needs_display(enclosing_int_rect(fragment.absolute_rect()));
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}
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return IterationDecision::Continue;
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});
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}
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}
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float LayoutNode::font_size() const
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{
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// FIXME: This doesn't work right for relative font-sizes
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auto length = specified_style().length_or_fallback(CSS::PropertyID::FontSize, CSS::Length(10, CSS::Length::Type::Px));
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return length.raw_value();
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}
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Gfx::FloatPoint LayoutNode::box_type_agnostic_position() const
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{
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if (is_box())
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return downcast<LayoutBox>(*this).absolute_position();
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ASSERT(is_inline());
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Gfx::FloatPoint position;
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if (auto* block = containing_block()) {
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block->for_each_fragment([&](auto& fragment) {
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if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
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position = fragment.absolute_rect().location();
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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}
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return position;
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}
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bool LayoutNode::is_floating() const
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{
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if (!has_style())
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return false;
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return style().float_() != CSS::Float::None;
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}
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bool LayoutNode::is_absolutely_positioned() const
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{
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if (!has_style())
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return false;
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auto position = style().position();
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return position == CSS::Position::Absolute || position == CSS::Position::Fixed;
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}
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bool LayoutNode::is_fixed_position() const
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{
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if (!has_style())
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return false;
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auto position = style().position();
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return position == CSS::Position::Fixed;
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}
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LayoutNodeWithStyle::LayoutNodeWithStyle(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> specified_style)
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: LayoutNode(document, node)
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, m_specified_style(move(specified_style))
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{
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m_has_style = true;
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apply_style(*m_specified_style);
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}
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void LayoutNodeWithStyle::apply_style(const CSS::StyleProperties& specified_style)
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{
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auto& style = static_cast<MutableLayoutStyle&>(m_style);
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style.set_position(specified_style.position());
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style.set_text_align(specified_style.text_align());
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auto white_space = specified_style.white_space();
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if (white_space.has_value())
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style.set_white_space(white_space.value());
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auto float_ = specified_style.float_();
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if (float_.has_value())
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style.set_float(float_.value());
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style.set_z_index(specified_style.z_index());
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style.set_width(specified_style.length_or_fallback(CSS::PropertyID::Width, {}));
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style.set_min_width(specified_style.length_or_fallback(CSS::PropertyID::MinWidth, {}));
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style.set_max_width(specified_style.length_or_fallback(CSS::PropertyID::MaxWidth, {}));
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style.set_height(specified_style.length_or_fallback(CSS::PropertyID::Height, {}));
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style.set_min_height(specified_style.length_or_fallback(CSS::PropertyID::MinHeight, {}));
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style.set_max_height(specified_style.length_or_fallback(CSS::PropertyID::MaxHeight, {}));
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style.set_offset(specified_style.length_box(CSS::PropertyID::Left, CSS::PropertyID::Top, CSS::PropertyID::Right, CSS::PropertyID::Bottom));
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style.set_margin(specified_style.length_box(CSS::PropertyID::MarginLeft, CSS::PropertyID::MarginTop, CSS::PropertyID::MarginRight, CSS::PropertyID::MarginBottom));
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style.set_padding(specified_style.length_box(CSS::PropertyID::PaddingLeft, CSS::PropertyID::PaddingTop, CSS::PropertyID::PaddingRight, CSS::PropertyID::PaddingBottom));
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style.border_left().width = specified_style.length_or_fallback(CSS::PropertyID::BorderLeftWidth, {}).resolved_or_zero(*this, 0).to_px(*this);
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style.border_top().width = specified_style.length_or_fallback(CSS::PropertyID::BorderTopWidth, {}).resolved_or_zero(*this, 0).to_px(*this);
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style.border_right().width = specified_style.length_or_fallback(CSS::PropertyID::BorderRightWidth, {}).resolved_or_zero(*this, 0).to_px(*this);
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style.border_bottom().width = specified_style.length_or_fallback(CSS::PropertyID::BorderBottomWidth, {}).resolved_or_zero(*this, 0).to_px(*this);
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style.border_left().color = specified_style.color_or_fallback(CSS::PropertyID::BorderLeftColor, document(), Color::Transparent);
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style.border_top().color = specified_style.color_or_fallback(CSS::PropertyID::BorderTopColor, document(), Color::Transparent);
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style.border_right().color = specified_style.color_or_fallback(CSS::PropertyID::BorderRightColor, document(), Color::Transparent);
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style.border_bottom().color = specified_style.color_or_fallback(CSS::PropertyID::BorderBottomColor, document(), Color::Transparent);
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}
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void LayoutNode::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned, unsigned)
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{
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}
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void LayoutNode::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint&, unsigned, unsigned)
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{
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}
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void LayoutNode::handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned, unsigned)
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{
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}
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}
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