ladybird/Userland/Libraries/LibJS/Runtime/NativeFunction.cpp
Linus Groh 06e89311fa LibJS: Set the callee context's realm in prepare_for_ordinary_call()
This includes making FunctionObject::realm() actually return a Realm,
instead of a GlobalObject.
2021-09-12 11:10:20 +01:00

68 lines
1.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
NativeFunction* NativeFunction::create(GlobalObject& global_object, const FlyString& name, Function<Value(VM&, GlobalObject&)> function)
{
return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *global_object.function_prototype());
}
// FIXME: m_realm is supposed to be the realm argument of CreateBuiltinFunction, or the current
// Realm Record. The former is not something that's commonly used or we support, the
// latter is impossible as no ExecutionContext exists when most NativeFunctions are created...
NativeFunction::NativeFunction(Object& prototype)
: FunctionObject(prototype)
, m_realm(&vm().interpreter().realm())
{
}
NativeFunction::NativeFunction(FlyString name, Function<Value(VM&, GlobalObject&)> native_function, Object& prototype)
: FunctionObject(prototype)
, m_name(move(name))
, m_native_function(move(native_function))
, m_realm(&vm().interpreter().realm())
{
}
NativeFunction::NativeFunction(FlyString name, Object& prototype)
: FunctionObject(prototype)
, m_name(move(name))
, m_realm(&vm().interpreter().realm())
{
}
NativeFunction::~NativeFunction()
{
}
Value NativeFunction::call()
{
return m_native_function(vm(), global_object());
}
Value NativeFunction::construct(FunctionObject&)
{
return {};
}
FunctionEnvironment* NativeFunction::create_environment(FunctionObject&)
{
return nullptr;
}
bool NativeFunction::is_strict_mode() const
{
return vm().in_strict_mode();
}
}