Selaa lähdekoodia

LibJS: Set the callee context's realm in prepare_for_ordinary_call()

This includes making FunctionObject::realm() actually return a Realm,
instead of a GlobalObject.
Linus Groh 3 vuotta sitten
vanhempi
commit
06e89311fa

+ 1 - 1
Userland/Libraries/LibJS/Interpreter.cpp

@@ -53,7 +53,7 @@ void Interpreter::run(GlobalObject& global_object, const Program& program)
     execution_context.function_name = global_execution_context_name;
     execution_context.lexical_environment = &realm().global_environment();
     execution_context.variable_environment = &realm().global_environment();
-    VERIFY(!vm.exception());
+    execution_context.realm = &realm();
     execution_context.is_strict_mode = program.is_strict_mode();
     vm.push_execution_context(execution_context, global_object);
     VERIFY(!vm.exception());

+ 1 - 1
Userland/Libraries/LibJS/Runtime/AbstractOperations.cpp

@@ -118,7 +118,7 @@ GlobalObject* get_function_realm(GlobalObject& global_object, FunctionObject con
     // 2. If obj has a [[Realm]] internal slot, then
     if (function.realm()) {
         // a. Return obj.[[Realm]].
-        return function.realm();
+        return &function.global_object();
     }
 
     // 3. If obj is a bound function exotic object, then

+ 2 - 1
Userland/Libraries/LibJS/Runtime/FunctionObject.h

@@ -11,6 +11,7 @@
 
 namespace JS {
 
+// 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
 class FunctionObject : public Object {
     JS_OBJECT(Function, Object);
 
@@ -48,7 +49,7 @@ public:
     virtual Environment* environment() { return nullptr; }
 
     // [[Realm]]
-    virtual GlobalObject* realm() const { return nullptr; }
+    virtual Realm* realm() const { return nullptr; }
 
     enum class ThisMode : u8 {
         Lexical,

+ 8 - 0
Userland/Libraries/LibJS/Runtime/NativeFunction.cpp

@@ -4,6 +4,7 @@
  * SPDX-License-Identifier: BSD-2-Clause
  */
 
+#include <LibJS/Interpreter.h>
 #include <LibJS/Runtime/GlobalObject.h>
 #include <LibJS/Runtime/NativeFunction.h>
 #include <LibJS/Runtime/Value.h>
@@ -15,8 +16,13 @@ NativeFunction* NativeFunction::create(GlobalObject& global_object, const FlyStr
     return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *global_object.function_prototype());
 }
 
+// FIXME: m_realm is supposed to be the realm argument of CreateBuiltinFunction, or the current
+//        Realm Record. The former is not something that's commonly used or we support, the
+//        latter is impossible as no ExecutionContext exists when most NativeFunctions are created...
+
 NativeFunction::NativeFunction(Object& prototype)
     : FunctionObject(prototype)
+    , m_realm(&vm().interpreter().realm())
 {
 }
 
@@ -24,12 +30,14 @@ NativeFunction::NativeFunction(FlyString name, Function<Value(VM&, GlobalObject&
     : FunctionObject(prototype)
     , m_name(move(name))
     , m_native_function(move(native_function))
+    , m_realm(&vm().interpreter().realm())
 {
 }
 
 NativeFunction::NativeFunction(FlyString name, Object& prototype)
     : FunctionObject(prototype)
     , m_name(move(name))
+    , m_realm(&vm().interpreter().realm())
 {
 }
 

+ 2 - 1
Userland/Libraries/LibJS/Runtime/NativeFunction.h

@@ -29,7 +29,7 @@ public:
 
     virtual bool is_strict_mode() const override;
 
-    GlobalObject* realm() const override { return &global_object(); }
+    virtual Realm* realm() const override { return m_realm; }
 
 protected:
     NativeFunction(FlyString name, Object& prototype);
@@ -41,6 +41,7 @@ private:
 
     FlyString m_name;
     Function<Value(VM&, GlobalObject&)> m_native_function;
+    Realm* m_realm { nullptr };
 };
 
 template<>

+ 1 - 1
Userland/Libraries/LibJS/Runtime/OrdinaryFunctionObject.cpp

@@ -43,7 +43,7 @@ OrdinaryFunctionObject::OrdinaryFunctionObject(GlobalObject& global_object, cons
     , m_body(body)
     , m_parameters(move(parameters))
     , m_environment(parent_scope)
-    , m_realm(&global_object)
+    , m_realm(vm().current_realm())
     , m_function_length(function_length)
     , m_kind(kind)
     , m_is_strict(is_strict)

+ 2 - 3
Userland/Libraries/LibJS/Runtime/OrdinaryFunctionObject.h

@@ -36,8 +36,7 @@ public:
     auto& bytecode_executable() const { return m_bytecode_executable; }
 
     virtual Environment* environment() override { return m_environment; }
-
-    GlobalObject* realm() const override { return m_realm; }
+    virtual Realm* realm() const override { return m_realm; }
 
 protected:
     virtual bool is_strict_mode() const final { return m_is_strict; }
@@ -54,7 +53,7 @@ private:
     const Vector<FunctionNode::Parameter> m_parameters;
     Optional<Bytecode::Executable> m_bytecode_executable;
     Environment* m_environment { nullptr };
-    GlobalObject* m_realm { nullptr };
+    Realm* m_realm { nullptr };
     i32 m_function_length { 0 };
     FunctionKind m_kind { FunctionKind::Regular };
     bool m_is_strict { false };

+ 14 - 3
Userland/Libraries/LibJS/Runtime/VM.cpp

@@ -479,6 +479,8 @@ Value VM::construct(FunctionObject& function, FunctionObject& new_target, Option
             return {};
     }
 
+    // FIXME: prepare_for_ordinary_call() is not supposed to receive a BoundFunction, ProxyObject, etc. - ever.
+    //        This needs to be moved to NativeFunction/OrdinaryFunctionObject's construct() (10.2.2 [[Construct]])
     ExecutionContext callee_context(heap());
     prepare_for_ordinary_call(function, callee_context, &new_target);
     if (exception())
@@ -597,9 +599,17 @@ void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& c
     callee_context.function_name = function.name();
 
     // 4. Let calleeRealm be F.[[Realm]].
+    auto* callee_realm = function.realm();
+    // FIXME: See FIXME in VM::call_internal() / VM::construct().
+    if (!callee_realm)
+        callee_realm = current_realm();
+    VERIFY(callee_realm);
+
     // 5. Set the Realm of calleeContext to calleeRealm.
+    callee_context.realm = callee_realm;
+
     // 6. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
-    // FIXME: Our execution context struct currently does not track these items.
+    // FIXME: Our execution context struct currently does not track this item.
 
     // 7. Let localEnv be NewFunctionEnvironment(F, newTarget).
     // FIXME: This should call NewFunctionEnvironment instead of the ad-hoc FunctionObject::create_environment()
@@ -643,8 +653,7 @@ void VM::ordinary_call_bind_this(FunctionObject& function, ExecutionContext& cal
     if (function.is_strict_mode()) {
         this_value = this_argument;
     } else if (this_argument.is_nullish()) {
-        // FIXME: Make function.realm() an actual Realm, then this will become less horrendous.
-        auto& global_environment = interpreter().realm().global_environment();
+        auto& global_environment = callee_realm->global_environment();
         this_value = &global_environment.global_this_value();
     } else {
         this_value = this_argument.to_object(function.global_object());
@@ -668,6 +677,8 @@ Value VM::call_internal(FunctionObject& function, Value this_value, Optional<Mar
         return call_internal(bound_function.target_function(), bound_function.bound_this(), move(with_bound_arguments));
     }
 
+    // FIXME: prepare_for_ordinary_call() is not supposed to receive a BoundFunction, ProxyObject, etc. - ever.
+    //        This needs to be moved to NativeFunction/OrdinaryFunctionObject's construct() (10.2.2 [[Construct]])
     ExecutionContext callee_context(heap());
     prepare_for_ordinary_call(function, callee_context, nullptr);
     if (exception())