ladybird/Base/usr/share/man/man5/ipc.md
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00

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Markdown

## Name
IPC - Inter-Process Communication endpoint definition format (.ipc)
## Synopsis
The IPC format of SerenityOS is a domain-specific language (DSL) used to define communication endpoints for IPC.
## Description
Informally, IPC files - with the help of the IPC compiler - are used to generate message classes that will wrap messages
for interprocess communication in the system. IPC syntax is loosely inspired by C++ headers. Generated IPC message
classes support encode and decode functions to pass messages between the processes.
Every IPC pair in the system has a client endpoint and a server endpoint that are described in the IPC files.
Each IPC endpoint should have a unique hashable name that will uniquely identify endpoints in the system.
There are 2 types of APIs that are supported by the IPC files: synchronous and asynchronous.
Synchronous function calls always wait for a response from the other side, while the asynchronous counterparts do not.
In other words, in case of the synchronous calls, the IPC library will not return until it has a response for a caller.
Ideally, all APIs for the server endpoint should be asynchronous.
## Examples
To create a new connection, you first need to generate client and server endpoints.
These endpoints should implement the communication logic using the IPC compiler-generated API messages.
Start from defining an endpoint in the IPC file in `MyServer.ipc`.
```
endpoint MyServer
{
SyncAPI(DeprecatedString text) => (i32 status)
AsyncAPI(i32 mode) =|
}
```
Part of the generated C++ messages:
```cpp
class SyncAPI final : public IPC::Message {
public:
using ResponseType = SyncAPIResponse;
SyncAPI(const DeprecatedString& text) : m_text(text) {}
virtual ~SyncAPI() override {}
static OwnPtr<SyncAPI> decode(...);
virtual IPC::MessageBuffer encode(...) const override;
};
```
Then, you need to inherit your connection class from `IPC::ConnectionFromClient` with created server and client
endpoints as template parameters if it is a server connection. Otherwise, your class need to be inherited
from `IPC::ConnectionToServer` with created server and client endpoints as template parameters and from the client
endpoint class.
Part of the connection implementations:
```cpp
// Server side.
namespace MyServer {
class ConnectionFromClient final
: public IPC::ConnectionFromClient<MyClientEndpoint, MyServerEndpoint> {};
}
// Client side.
namespace MyClient {
class Client final
: public IPC::ConnectionToServer<MyClientEndpoint, MyServerEndpoint>
, public MyClientEndpoint {};
}
```
Note, there are two types of functions for sending the messages: synchronous and asynchronous. The generated
asynchronous functions are prefixed with `async_` and the names of the synchronous functions are not changed.
## See also
- [`Meta/Lagom/Tools/CodeGenerators/IPCCompiler/main.cpp`](../../../../../Meta/Lagom/Tools/CodeGenerators/IPCCompiler/main.cpp)
- [ipc(4)](help://man/4/ipc) (IPC Unix socket documentation)