
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
84 lines
3 KiB
Markdown
84 lines
3 KiB
Markdown
## Name
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IPC - Inter-Process Communication endpoint definition format (.ipc)
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## Synopsis
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The IPC format of SerenityOS is a domain-specific language (DSL) used to define communication endpoints for IPC.
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## Description
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Informally, IPC files - with the help of the IPC compiler - are used to generate message classes that will wrap messages
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for interprocess communication in the system. IPC syntax is loosely inspired by C++ headers. Generated IPC message
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classes support encode and decode functions to pass messages between the processes.
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Every IPC pair in the system has a client endpoint and a server endpoint that are described in the IPC files.
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Each IPC endpoint should have a unique hashable name that will uniquely identify endpoints in the system.
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There are 2 types of APIs that are supported by the IPC files: synchronous and asynchronous.
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Synchronous function calls always wait for a response from the other side, while the asynchronous counterparts do not.
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In other words, in case of the synchronous calls, the IPC library will not return until it has a response for a caller.
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Ideally, all APIs for the server endpoint should be asynchronous.
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## Examples
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To create a new connection, you first need to generate client and server endpoints.
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These endpoints should implement the communication logic using the IPC compiler-generated API messages.
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Start from defining an endpoint in the IPC file in `MyServer.ipc`.
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```
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endpoint MyServer
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{
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SyncAPI(DeprecatedString text) => (i32 status)
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AsyncAPI(i32 mode) =|
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}
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```
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Part of the generated C++ messages:
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```cpp
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class SyncAPI final : public IPC::Message {
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public:
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using ResponseType = SyncAPIResponse;
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SyncAPI(const DeprecatedString& text) : m_text(text) {}
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virtual ~SyncAPI() override {}
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static OwnPtr<SyncAPI> decode(...);
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virtual IPC::MessageBuffer encode(...) const override;
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};
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```
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Then, you need to inherit your connection class from `IPC::ConnectionFromClient` with created server and client
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endpoints as template parameters if it is a server connection. Otherwise, your class need to be inherited
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from `IPC::ConnectionToServer` with created server and client endpoints as template parameters and from the client
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endpoint class.
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Part of the connection implementations:
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```cpp
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// Server side.
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namespace MyServer {
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class ConnectionFromClient final
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: public IPC::ConnectionFromClient<MyClientEndpoint, MyServerEndpoint> {};
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}
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// Client side.
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namespace MyClient {
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class Client final
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: public IPC::ConnectionToServer<MyClientEndpoint, MyServerEndpoint>
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, public MyClientEndpoint {};
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}
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```
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Note, there are two types of functions for sending the messages: synchronous and asynchronous. The generated
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asynchronous functions are prefixed with `async_` and the names of the synchronous functions are not changed.
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## See also
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- [`Meta/Lagom/Tools/CodeGenerators/IPCCompiler/main.cpp`](../../../../../Meta/Lagom/Tools/CodeGenerators/IPCCompiler/main.cpp)
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- [ipc(4)](help://man/4/ipc) (IPC Unix socket documentation)
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