TextureUnit.h 1.9 KB

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  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/IntrusiveList.h>
  8. #include <AK/OwnPtr.h>
  9. #include <LibGL/Tex/Texture2D.h>
  10. namespace GL {
  11. class TextureUnit {
  12. public:
  13. TextureUnit() = default;
  14. void bind_texture_to_target(GLenum texture_target, const RefPtr<Texture>& texture);
  15. RefPtr<Texture2D>& bound_texture_2d() const { return m_texture_target_2d; }
  16. RefPtr<Texture>& bound_texture() const { return m_currently_bound_texture; }
  17. GLenum currently_bound_target() const { return m_currently_bound_target; }
  18. bool is_bound() const { return !m_currently_bound_texture.is_null(); }
  19. void set_env_mode(GLenum mode) { m_env_mode = mode; }
  20. GLenum env_mode() const { return m_env_mode; }
  21. bool texture_1d_enabled() const { return m_texture_1d_enabled; };
  22. void set_texture_1d_enabled(bool texture_1d_enabled) { m_texture_1d_enabled = texture_1d_enabled; }
  23. bool texture_2d_enabled() const { return m_texture_2d_enabled; };
  24. void set_texture_2d_enabled(bool texture_2d_enabled) { m_texture_2d_enabled = texture_2d_enabled; }
  25. bool texture_3d_enabled() const { return m_texture_3d_enabled; };
  26. void set_texture_3d_enabled(bool texture_3d_enabled) { m_texture_3d_enabled = texture_3d_enabled; }
  27. bool texture_cube_map_enabled() const { return m_texture_cube_map_enabled; };
  28. void set_texture_cube_map_enabled(bool texture_cube_map_enabled) { m_texture_cube_map_enabled = texture_cube_map_enabled; }
  29. private:
  30. mutable RefPtr<Texture2D> m_texture_target_2d { nullptr };
  31. mutable RefPtr<Texture> m_currently_bound_texture { nullptr };
  32. GLenum m_currently_bound_target;
  33. GLenum m_env_mode { GL_MODULATE };
  34. // Texturing state per unit, in increasing priority:
  35. bool m_texture_1d_enabled { false };
  36. bool m_texture_2d_enabled { false };
  37. bool m_texture_3d_enabled { false };
  38. bool m_texture_cube_map_enabled { false };
  39. };
  40. }