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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/IntrusiveList.h>
- #include <AK/OwnPtr.h>
- #include <LibGL/Tex/Texture2D.h>
- namespace GL {
- class TextureUnit {
- public:
- TextureUnit() = default;
- void bind_texture_to_target(GLenum texture_target, const RefPtr<Texture>& texture);
- RefPtr<Texture2D>& bound_texture_2d() const { return m_texture_target_2d; }
- RefPtr<Texture>& bound_texture() const { return m_currently_bound_texture; }
- GLenum currently_bound_target() const { return m_currently_bound_target; }
- bool is_bound() const { return !m_currently_bound_texture.is_null(); }
- void set_env_mode(GLenum mode) { m_env_mode = mode; }
- GLenum env_mode() const { return m_env_mode; }
- bool texture_1d_enabled() const { return m_texture_1d_enabled; };
- void set_texture_1d_enabled(bool texture_1d_enabled) { m_texture_1d_enabled = texture_1d_enabled; }
- bool texture_2d_enabled() const { return m_texture_2d_enabled; };
- void set_texture_2d_enabled(bool texture_2d_enabled) { m_texture_2d_enabled = texture_2d_enabled; }
- bool texture_3d_enabled() const { return m_texture_3d_enabled; };
- void set_texture_3d_enabled(bool texture_3d_enabled) { m_texture_3d_enabled = texture_3d_enabled; }
- bool texture_cube_map_enabled() const { return m_texture_cube_map_enabled; };
- void set_texture_cube_map_enabled(bool texture_cube_map_enabled) { m_texture_cube_map_enabled = texture_cube_map_enabled; }
- private:
- mutable RefPtr<Texture2D> m_texture_target_2d { nullptr };
- mutable RefPtr<Texture> m_currently_bound_texture { nullptr };
- GLenum m_currently_bound_target;
- GLenum m_env_mode { GL_MODULATE };
- // Texturing state per unit, in increasing priority:
- bool m_texture_1d_enabled { false };
- bool m_texture_2d_enabled { false };
- bool m_texture_3d_enabled { false };
- bool m_texture_cube_map_enabled { false };
- };
- }
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