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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Format.h>
- #include <AK/ScopeGuard.h>
- #include <LibSoftGPU/Clipper.h>
- namespace SoftGPU {
- bool Clipper::point_within_clip_plane(const FloatVector4& vertex, ClipPlane plane)
- {
- switch (plane) {
- case ClipPlane::LEFT:
- return vertex.x() >= -vertex.w();
- case ClipPlane::RIGHT:
- return vertex.x() <= vertex.w();
- case ClipPlane::TOP:
- return vertex.y() <= vertex.w();
- case ClipPlane::BOTTOM:
- return vertex.y() >= -vertex.w();
- case ClipPlane::NEAR:
- return vertex.z() >= -vertex.w();
- case ClipPlane::FAR:
- return vertex.z() <= vertex.w();
- }
- return false;
- }
- Vertex Clipper::clip_intersection_point(const Vertex& p1, const Vertex& p2, ClipPlane plane_index)
- {
- // See https://www.microsoft.com/en-us/research/wp-content/uploads/1978/01/p245-blinn.pdf
- // "Clipping Using Homogeneous Coordinates" Blinn/Newell, 1978
- float w1 = p1.clip_coordinates.w();
- float w2 = p2.clip_coordinates.w();
- float x1 = clip_plane_normals[plane_index].dot(p1.clip_coordinates);
- float x2 = clip_plane_normals[plane_index].dot(p2.clip_coordinates);
- float a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
- Vertex out;
- out.position = mix(p1.position, p2.position, a);
- out.eye_coordinates = mix(p1.eye_coordinates, p2.eye_coordinates, a);
- out.clip_coordinates = mix(p1.clip_coordinates, p2.clip_coordinates, a);
- out.color = mix(p1.color, p2.color, a);
- out.tex_coord = mix(p1.tex_coord, p2.tex_coord, a);
- return out;
- }
- void Clipper::clip_triangle_against_frustum(Vector<Vertex>& input_verts)
- {
- list_a = input_verts;
- list_b.clear_with_capacity();
- auto read_from = &list_a;
- auto write_to = &list_b;
- for (size_t plane = 0; plane < NUMBER_OF_CLIPPING_PLANES; plane++) {
- write_to->clear_with_capacity();
- // Save me, C++23
- for (size_t i = 0; i < read_from->size(); i++) {
- const auto& curr_vec = read_from->at((i + 1) % read_from->size());
- const auto& prev_vec = read_from->at(i);
- if (point_within_clip_plane(curr_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
- if (!point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
- auto intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
- write_to->append(intersect);
- }
- write_to->append(curr_vec);
- } else if (point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
- auto intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
- write_to->append(intersect);
- }
- }
- swap(write_to, read_from);
- }
- input_verts = *read_from;
- }
- }
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