Device.h 4.5 KB

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  1. /*
  2. * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/NonnullOwnPtr.h>
  8. #include <AK/NonnullRefPtr.h>
  9. #include <AK/Vector.h>
  10. #include <Kernel/API/VirGL.h>
  11. #include <LibGPU/Device.h>
  12. #include <LibVirtGPU/VirGLProtocol.h>
  13. namespace VirtGPU {
  14. class Device final : public GPU::Device {
  15. public:
  16. Device(NonnullOwnPtr<Core::File>);
  17. static ErrorOr<NonnullOwnPtr<Device>> create(Gfx::IntSize min_size);
  18. // FIXME: Once the kernel driver supports destroying contexts we need to add this functionality here
  19. ErrorOr<void> initialize_context(Gfx::IntSize min_size);
  20. virtual GPU::DeviceInfo info() const override;
  21. virtual void draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, Vector<GPU::Vertex>& vertices) override;
  22. virtual void resize(Gfx::IntSize min_size) override;
  23. virtual void clear_color(FloatVector4 const&) override;
  24. virtual void clear_depth(GPU::DepthType) override;
  25. virtual void clear_stencil(GPU::StencilType) override;
  26. virtual void blit_from_color_buffer(Gfx::Bitmap& target) override;
  27. virtual void blit_from_color_buffer(NonnullRefPtr<GPU::Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) override;
  28. virtual void blit_from_color_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) override;
  29. virtual void blit_from_depth_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) override;
  30. virtual void blit_from_depth_buffer(NonnullRefPtr<GPU::Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) override;
  31. virtual void blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) override;
  32. virtual void blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) override;
  33. virtual void set_options(GPU::RasterizerOptions const&) override;
  34. virtual void set_light_model_params(GPU::LightModelParameters const&) override;
  35. virtual GPU::RasterizerOptions options() const override;
  36. virtual GPU::LightModelParameters light_model() const override;
  37. virtual NonnullRefPtr<GPU::Image> create_image(GPU::PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels) override;
  38. virtual ErrorOr<NonnullRefPtr<GPU::Shader>> create_shader(GPU::IR::Shader const&) override;
  39. virtual void set_sampler_config(unsigned, GPU::SamplerConfig const&) override;
  40. virtual void set_light_state(unsigned, GPU::Light const&) override;
  41. virtual void set_material_state(GPU::Face, GPU::Material const&) override;
  42. virtual void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&) override;
  43. virtual void set_texture_unit_configuration(GPU::TextureUnitIndex, GPU::TextureUnitConfiguration const&) override;
  44. virtual void set_clip_planes(Vector<FloatVector4> const&) override;
  45. virtual GPU::RasterPosition raster_position() const override;
  46. virtual void set_raster_position(GPU::RasterPosition const& raster_position) override;
  47. virtual void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform) override;
  48. virtual void bind_fragment_shader(RefPtr<GPU::Shader>) override;
  49. private:
  50. void encode_constant_buffer(Gfx::FloatMatrix4x4 const&, Vector<float>&);
  51. Protocol::ObjectHandle allocate_handle();
  52. ErrorOr<Protocol::ResourceID> create_virgl_resource(VirGL3DResourceSpec&);
  53. ErrorOr<void> upload_command_buffer(Vector<u32> const&);
  54. NonnullOwnPtr<Core::File> m_gpu_file;
  55. Protocol::ResourceID m_vbo_resource_id { 0 };
  56. Protocol::ResourceID m_drawtarget { 0 };
  57. Protocol::ResourceID m_depthbuffer_surface { 0 };
  58. Protocol::ObjectHandle m_blend_handle { 0 };
  59. Protocol::ObjectHandle m_drawtarget_surface_handle { 0 };
  60. Protocol::ObjectHandle m_depthbuffer_surface_handle { 0 };
  61. Protocol::ObjectHandle m_ve_handle { 0 };
  62. Protocol::ObjectHandle m_frag_shader_handle { 0 };
  63. Protocol::ObjectHandle m_vert_shader_handle { 0 };
  64. Protocol::ObjectHandle m_rasterizer_handle { 0 };
  65. Protocol::ObjectHandle m_dsa_handle { 0 };
  66. u32 m_last_allocated_handle { 0 };
  67. struct VertexData {
  68. float r;
  69. float g;
  70. float b;
  71. float x;
  72. float y;
  73. float z;
  74. };
  75. Vector<VertexData> m_vertices;
  76. Vector<float> m_constant_buffer_data;
  77. };
  78. }