WebGLContextEvent.cpp 1.1 KB

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  1. /*
  2. * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibWeb/Bindings/Intrinsics.h>
  7. #include <LibWeb/WebGL/WebGLContextEvent.h>
  8. namespace Web::WebGL {
  9. JS_DEFINE_ALLOCATOR(WebGLContextEvent);
  10. JS::NonnullGCPtr<WebGLContextEvent> WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
  11. {
  12. return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init);
  13. }
  14. WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
  15. {
  16. return create(realm, event_name, event_init);
  17. }
  18. WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
  19. : DOM::Event(realm, type, event_init)
  20. , m_status_message(event_init.status_message)
  21. {
  22. }
  23. WebGLContextEvent::~WebGLContextEvent() = default;
  24. void WebGLContextEvent::initialize(JS::Realm& realm)
  25. {
  26. Base::initialize(realm);
  27. WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLContextEvent);
  28. }
  29. }