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- /*
- * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/WebGL/WebGLContextEvent.h>
- namespace Web::WebGL {
- JS_DEFINE_ALLOCATOR(WebGLContextEvent);
- JS::NonnullGCPtr<WebGLContextEvent> WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
- {
- return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init);
- }
- WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
- {
- return create(realm, event_name, event_init);
- }
- WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
- : DOM::Event(realm, type, event_init)
- , m_status_message(event_init.status_message)
- {
- }
- WebGLContextEvent::~WebGLContextEvent() = default;
- void WebGLContextEvent::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLContextEvent);
- }
- }
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