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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/StdLibExtras.h>
- #include <AK/Vector.h>
- #include <LibGPU/Vertex.h>
- #include <LibGfx/Vector4.h>
- #include <LibSoftGPU/Clipper.h>
- namespace SoftGPU {
- template<Clipper::ClipPlane plane>
- static constexpr bool point_within_clip_plane(FloatVector4 const& vertex)
- {
- if constexpr (plane == Clipper::ClipPlane::Left)
- return vertex.x() >= -vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::Right)
- return vertex.x() <= vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::Top)
- return vertex.y() <= vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::Bottom)
- return vertex.y() >= -vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::Near)
- return vertex.z() >= -vertex.w();
- else if constexpr (plane == Clipper::ClipPlane::Far)
- return vertex.z() <= vertex.w();
- return false;
- }
- static bool point_within_user_plane(FloatVector4 const& vertex, FloatVector4 const& user_plane)
- {
- return vertex.dot(user_plane) >= 0;
- }
- template<Clipper::ClipPlane plane>
- bool point_within_plane(GPU::Vertex const& vertex, FloatVector4 const& user_plane)
- {
- if constexpr (plane == Clipper::ClipPlane::User)
- return point_within_user_plane(vertex.eye_coordinates, user_plane);
- else
- return point_within_clip_plane<plane>(vertex.clip_coordinates);
- }
- template<Clipper::ClipPlane plane>
- static GPU::Vertex clip_intersection_point(GPU::Vertex const& p1, GPU::Vertex const& p2, FloatVector4 const& plane_normal)
- {
- auto p1_coordinates = (plane == Clipper::ClipPlane::User) ? p1.eye_coordinates : p1.clip_coordinates;
- auto p2_coordinates = (plane == Clipper::ClipPlane::User) ? p2.eye_coordinates : p2.clip_coordinates;
- auto x1 = plane_normal.dot(p1_coordinates);
- auto x2 = plane_normal.dot(p2_coordinates);
- auto const a = x1 / (x1 - x2);
- GPU::Vertex out;
- out.position = mix(p1.position, p2.position, a);
- out.eye_coordinates = mix(p1.eye_coordinates, p2.eye_coordinates, a);
- out.clip_coordinates = mix(p1.clip_coordinates, p2.clip_coordinates, a);
- out.color = mix(p1.color, p2.color, a);
- for (size_t i = 0; i < GPU::NUM_TEXTURE_UNITS; ++i)
- out.tex_coords[i] = mix(p1.tex_coords[i], p2.tex_coords[i], a);
- out.normal = mix(p1.normal, p2.normal, a);
- return out;
- }
- template<Clipper::ClipPlane plane>
- FLATTEN static void clip_plane(Vector<GPU::Vertex>& input_list, Vector<GPU::Vertex>& output_list, FloatVector4 const& clip_plane)
- {
- output_list.clear_with_capacity();
- auto input_list_size = input_list.size();
- if (input_list_size == 0)
- return;
- // Ensure we can perform unchecked appends in the loop below
- if (input_list_size * 2 > output_list.capacity())
- output_list.ensure_capacity(input_list_size * 2);
- auto const* prev_vec = &input_list.data()[0];
- auto is_prev_point_within_plane = point_within_plane<plane>(*prev_vec, clip_plane);
- for (size_t i = 1; i <= input_list_size; i++) {
- auto const& curr_vec = input_list[i % input_list_size];
- auto const is_curr_point_within_plane = point_within_plane<plane>(curr_vec, clip_plane);
- if (is_curr_point_within_plane != is_prev_point_within_plane)
- output_list.unchecked_append(clip_intersection_point<plane>(*prev_vec, curr_vec, clip_plane));
- if (is_curr_point_within_plane)
- output_list.unchecked_append(curr_vec);
- prev_vec = &curr_vec;
- is_prev_point_within_plane = is_curr_point_within_plane;
- }
- }
- void Clipper::clip_points_against_frustum(Vector<GPU::Vertex>& vertices)
- {
- m_vertex_buffer.clear_with_capacity();
- for (auto& vertex : vertices) {
- auto const coords = vertex.clip_coordinates;
- if (point_within_clip_plane<ClipPlane::Left>(coords) && point_within_clip_plane<ClipPlane::Right>(coords)
- && point_within_clip_plane<ClipPlane::Top>(coords) && point_within_clip_plane<ClipPlane::Bottom>(coords)
- && point_within_clip_plane<ClipPlane::Near>(coords) && point_within_clip_plane<ClipPlane::Far>(coords))
- m_vertex_buffer.append(vertex);
- }
- vertices.clear_with_capacity();
- vertices.extend(m_vertex_buffer);
- }
- constexpr FloatVector4 clip_plane_eqns[] = {
- { 1, 0, 0, 1 }, // Left Plane
- { -1, 0, 0, 1 }, // Right Plane
- { 0, -1, 0, 1 }, // Top Plane
- { 0, 1, 0, 1 }, // Bottom plane
- { 0, 0, 1, 1 }, // Near Plane
- { 0, 0, -1, 1 } // Far Plane
- };
- template<Clipper::ClipPlane plane>
- static constexpr bool constrain_line_within_plane(GPU::Vertex& from, GPU::Vertex& to)
- {
- constexpr auto clip_plane_eqn = clip_plane_eqns[to_underlying(plane)];
- auto from_within_plane = point_within_clip_plane<plane>(from.clip_coordinates);
- auto to_within_plane = point_within_clip_plane<plane>(to.clip_coordinates);
- if (!from_within_plane && !to_within_plane)
- return false;
- if (!from_within_plane)
- from = clip_intersection_point<plane>(from, to, clip_plane_eqn);
- else if (!to_within_plane)
- to = clip_intersection_point<plane>(from, to, clip_plane_eqn);
- return true;
- }
- bool Clipper::clip_line_against_frustum(GPU::Vertex& from, GPU::Vertex& to)
- {
- return constrain_line_within_plane<ClipPlane::Left>(from, to)
- && constrain_line_within_plane<ClipPlane::Right>(from, to)
- && constrain_line_within_plane<ClipPlane::Top>(from, to)
- && constrain_line_within_plane<ClipPlane::Bottom>(from, to)
- && constrain_line_within_plane<ClipPlane::Near>(from, to)
- && constrain_line_within_plane<ClipPlane::Far>(from, to);
- }
- void Clipper::clip_triangle_against_frustum(Vector<GPU::Vertex>& input_verts)
- {
- // FIXME C++23. Static reflection will provide looping over all enum values.
- clip_plane<ClipPlane::Left>(input_verts, m_vertex_buffer, clip_plane_eqns[0]);
- clip_plane<ClipPlane::Right>(m_vertex_buffer, input_verts, clip_plane_eqns[1]);
- clip_plane<ClipPlane::Top>(input_verts, m_vertex_buffer, clip_plane_eqns[2]);
- clip_plane<ClipPlane::Bottom>(m_vertex_buffer, input_verts, clip_plane_eqns[3]);
- clip_plane<ClipPlane::Near>(input_verts, m_vertex_buffer, clip_plane_eqns[4]);
- clip_plane<ClipPlane::Far>(m_vertex_buffer, input_verts, clip_plane_eqns[5]);
- }
- void Clipper::clip_triangle_against_user_defined(Vector<GPU::Vertex>& input_verts, Vector<FloatVector4>& user_planes)
- {
- // FIXME: Also implement user plane support for points and lines
- auto& in = input_verts;
- auto& out = m_vertex_buffer;
- for (auto const& plane : user_planes) {
- clip_plane<ClipPlane::User>(in, out, plane);
- swap(in, out);
- }
- }
- }
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