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- /*
- * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Math.h>
- #include <LibGfx/Color.h>
- #include <LibGfx/Size.h>
- namespace Gfx {
- struct ColorStop {
- Color color;
- float position = AK::NaN<float>;
- Optional<float> transition_hint = {};
- };
- class GradientLine;
- inline float normalized_gradient_angle_radians(float gradient_angle)
- {
- // Adjust angle so 0 degrees is bottom
- float real_angle = 90 - gradient_angle;
- return AK::to_radians(real_angle);
- }
- template<typename T>
- inline float calculate_gradient_length(Size<T> gradient_size, float sin_angle, float cos_angle)
- {
- return AK::fabs(static_cast<float>(gradient_size.height()) * sin_angle) + AK::fabs(static_cast<float>(gradient_size.width()) * cos_angle);
- }
- template<typename T>
- inline float calculate_gradient_length(Size<T> gradient_size, float gradient_angle)
- {
- float angle = normalized_gradient_angle_radians(gradient_angle);
- float sin_angle, cos_angle;
- AK::sincos(angle, sin_angle, cos_angle);
- return calculate_gradient_length(gradient_size, sin_angle, cos_angle);
- }
- }
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