Gradients.h 1.1 KB

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  1. /*
  2. * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/Math.h>
  8. #include <LibGfx/Color.h>
  9. #include <LibGfx/Size.h>
  10. namespace Gfx {
  11. struct ColorStop {
  12. Color color;
  13. float position = AK::NaN<float>;
  14. Optional<float> transition_hint = {};
  15. };
  16. class GradientLine;
  17. inline float normalized_gradient_angle_radians(float gradient_angle)
  18. {
  19. // Adjust angle so 0 degrees is bottom
  20. float real_angle = 90 - gradient_angle;
  21. return AK::to_radians(real_angle);
  22. }
  23. template<typename T>
  24. inline float calculate_gradient_length(Size<T> gradient_size, float sin_angle, float cos_angle)
  25. {
  26. return AK::fabs(static_cast<float>(gradient_size.height()) * sin_angle) + AK::fabs(static_cast<float>(gradient_size.width()) * cos_angle);
  27. }
  28. template<typename T>
  29. inline float calculate_gradient_length(Size<T> gradient_size, float gradient_angle)
  30. {
  31. float angle = normalized_gradient_angle_radians(gradient_angle);
  32. float sin_angle, cos_angle;
  33. AK::sincos(angle, sin_angle, cos_angle);
  34. return calculate_gradient_length(gradient_size, sin_angle, cos_angle);
  35. }
  36. }