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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include "Texture.h"
- #include <AK/IntegralMath.h>
- #include <LibGL/GL/gl.h>
- #include <LibGL/Tex/Sampler2D.h>
- #include <LibGPU/ImageDataLayout.h>
- namespace GL {
- class Texture2D final : public Texture {
- public:
- virtual bool is_texture_2d() const override { return true; }
- void download_texture_data(GLuint lod, GPU::ImageDataLayout output_layout, GLvoid* pixels);
- void upload_texture_data(GLuint lod, GLenum internal_format, GPU::ImageDataLayout input_layout, GLvoid const* pixels);
- void replace_sub_texture_data(GLuint lod, GPU::ImageDataLayout input_layout, Vector3<i32> const& output_offset, GLvoid const* pixels);
- void set_generate_mipmaps(bool generate_mipmaps);
- GLenum internal_format() const { return m_internal_format; }
- Sampler2D const& sampler() const { return m_sampler; }
- Sampler2D& sampler() { return m_sampler; }
- int width_at_lod(unsigned level) const { return static_cast<int>(device_image()->width_at_level(level)); }
- int height_at_lod(unsigned level) const { return static_cast<int>(device_image()->height_at_level(level)); }
- int depth_at_lod(unsigned level) const { return static_cast<int>(device_image()->depth_at_level(level)); }
- private:
- bool m_generate_mipmaps { false };
- GLenum m_internal_format;
- Sampler2D m_sampler;
- };
- }
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