Sampler2D.h 1.2 KB

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  1. /*
  2. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. * Copyright (c) 2022, Jesse Buhagiar <jesse.buhagiar@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #pragma once
  8. #include <LibGL/GL/gl.h>
  9. #include <LibGfx/Vector4.h>
  10. namespace GL {
  11. class Sampler2D final {
  12. public:
  13. GLint min_filter() const { return m_min_filter; }
  14. GLint mag_filter() const { return m_mag_filter; }
  15. GLint wrap_s_mode() const { return m_wrap_s_mode; }
  16. GLint wrap_t_mode() const { return m_wrap_t_mode; }
  17. FloatVector4 const& border_color() const { return m_border_color; }
  18. void set_min_filter(GLint value) { m_min_filter = value; }
  19. void set_mag_filter(GLint value) { m_mag_filter = value; }
  20. void set_wrap_s_mode(GLint value) { m_wrap_s_mode = value; }
  21. void set_wrap_t_mode(GLint value) { m_wrap_t_mode = value; }
  22. void set_border_color(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { m_border_color = { r, g, b, a }; }
  23. private:
  24. GLint m_min_filter { GL_NEAREST_MIPMAP_LINEAR };
  25. GLint m_mag_filter { GL_LINEAR };
  26. GLint m_wrap_s_mode { GL_REPEAT };
  27. GLint m_wrap_t_mode { GL_REPEAT };
  28. FloatVector4 m_border_color { 0.0f, 0.0f, 0.0f, 0.0f };
  29. };
  30. }