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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2021-2024, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGL/GL/glapi.h>
- #include <LibGL/GL/glplatform.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #define GL_VERSION_1_0 1
- #define GL_VERSION_1_1 1
- #define GL_VERSION_1_2 1
- #define GL_VERSION_1_3 1
- #define GL_VERSION_1_4 1
- #define GL_VERSION_1_5 1
- #define GL_ES_VERSION_2_0 1
- // OpenGL related `defines`
- #define GL_TRUE 1
- #define GL_FALSE 0
- #define GL_NONE 0
- // Matrix Modes
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_TEXTURE 0x1702
- // glBegin/glEnd primitive types
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_QUAD_STRIP 0x0008
- #define GL_POLYGON 0x0009
- // Depth buffer and alpha test compare functions
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- // Buffer bits
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_COLOR_BUFFER_BIT 0x00004000
- // Enable capabilities
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_EDGE_FLAG 0x0B43
- #define GL_CULL_FACE 0x0B44
- #define GL_FOG 0x0B60
- #define GL_DEPTH_TEST 0x0B71
- #define GL_STENCIL_TEST 0x0B90
- #define GL_DITHER 0x0BD0
- #define GL_POLYGON_OFFSET_FILL 0x8037
- // Alpha testing
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- // Alpha blending
- #define GL_BLEND 0x0BE2
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_DST_ALPHA_EXT 0x80CA
- // Attribute bit flags
- #define GL_CURRENT_BIT 0x00000001
- #define GL_POINT_BIT 0x00000002
- #define GL_LINE_BIT 0x00000004
- #define GL_POLYGON_BIT 0x00000008
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
- #define GL_PIXEL_MODE_BIT 0x00000020
- #define GL_LIGHTING_BIT 0x00000040
- #define GL_FOG_BIT 0x00000080
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_ACCUM_BUFFER_BIT 0x00000200
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_VIEWPORT_BIT 0x00000800
- #define GL_TRANSFORM_BIT 0x00001000
- #define GL_ENABLE_BIT 0x00002000
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_HINT_BIT 0x00008000
- #define GL_EVAL_BIT 0x00010000
- #define GL_LIST_BIT 0x00020000
- #define GL_TEXTURE_BIT 0x00020000
- #define GL_SCISSOR_BIT 0x00080000
- #define GL_MULTISAMPLE_BIT 0x20000000
- #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
- // Utility
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- // Get parameters
- #define GL_CURRENT_COLOR 0x0B00
- #define GL_COLOR_MATERIAL_FACE 0x0B55
- #define GL_COLOR_MATERIAL_MODE 0x0B56
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_NORMALIZE 0x0BA1
- #define GL_VIEWPORT 0x0BA2
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_SRC 0x0BE1
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_Q 0x0C63
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_COLOR_4 0x0DB0
- #define GL_MAP2_INDEX 0x0DB1
- #define GL_MAP2_NORMAL 0x0DB2
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_NORMAL_ARRAY_TYPE 0x807E
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
- // Blend factors
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- // Sides
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- #define GL_FRONT_AND_BACK 0x0408
- // Error codes
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
- // Triangle winding order
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- // Hint enums
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_FOG_HINT 0x0C54
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- // Reading pixels & unpacking texture patterns
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- // Listing enums
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- // Type enums
- #define GL_BITMAP 0x1A00
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_2_BYTES 0x1407
- #define GL_3_BYTES 0x1408
- #define GL_4_BYTES 0x1409
- #define GL_DOUBLE 0x140A
- #define GL_HALF_FLOAT 0x140B
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #define GL_BOOL 0x8B56
- // Format enums
- #define GL_COLOR_INDEX 0x1900
- #define GL_STENCIL_INDEX 0x1901
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_R3_G3_B2 0x2A10
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_ALPHA4 0x803B
- #define GL_ALPHA8 0x803C
- #define GL_ALPHA12 0x803D
- #define GL_ALPHA16 0x803E
- #define GL_LUMINANCE4 0x803F
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE12 0x8041
- #define GL_LUMINANCE16 0x8042
- #define GL_LUMINANCE4_ALPHA4 0x8043
- #define GL_LUMINANCE6_ALPHA2 0x8044
- #define GL_LUMINANCE8_ALPHA8 0x8045
- #define GL_LUMINANCE12_ALPHA4 0x8046
- #define GL_LUMINANCE12_ALPHA12 0x8047
- #define GL_LUMINANCE16_ALPHA16 0x8048
- #define GL_INTENSITY 0x8049
- #define GL_INTENSITY4 0x804A
- #define GL_INTENSITY8 0x804B
- #define GL_INTENSITY12 0x804C
- #define GL_INTENSITY16 0x804D
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- #define GL_RGB10 0x8052
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- #define GL_RGB10_A2 0x8059
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_COLOR_INDEX8_EXT 0x80E5
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
- #define GL_DEPTH_COMPONENT24 0x81A6
- #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
- #define GL_DEPTH_COMPONENT32 0x81A7
- #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
- #define GL_RG 0x8227
- #define GL_COMPRESSED_ALPHA 0x84E9
- #define GL_COMPRESSED_ALPHA_ARB 0x84E9
- #define GL_COMPRESSED_LUMINANCE 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
- #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
- #define GL_COMPRESSED_INTENSITY 0x84EC
- #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGB_ARB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_COMPRESSED_RGBA_ARB 0x84EE
- #define GL_DEPTH_STENCIL 0x84F9
- #define GL_DEPTH_STENCIL_EXT 0x84F9
- #define GL_DEPTH_STENCIL_NV 0x84F9
- #define GL_SRGB 0x8C40
- #define GL_SRGB_EXT 0x8C40
- #define GL_SRGB8 0x8C41
- #define GL_SRGB8_EXT 0x8C41
- #define GL_SRGB_ALPHA 0x8C42
- #define GL_SRGB_ALPHA_EXT 0x8C42
- #define GL_SRGB8_ALPHA8 0x8C43
- #define GL_SRGB8_ALPHA8_EXT 0x8C43
- #define GL_SLUMINANCE_ALPHA 0x8C44
- #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
- #define GL_SLUMINANCE8_ALPHA8 0x8C45
- #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
- #define GL_SLUMINANCE 0x8C46
- #define GL_SLUMINANCE_EXT 0x8C46
- #define GL_SLUMINANCE8 0x8C47
- #define GL_SLUMINANCE8_EXT 0x8C47
- // Lighting related defines
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
- #define GL_SINGLE_COLOR 0x81F9
- #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
- #define GL_EMISSION 0x1600
- #define GL_SHININESS 0x1601
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_COLOR_INDEXES 0x1603
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- // Blend factors & modes
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_FUNC_ADD 0x8006
- #define GL_MIN 0x8007
- #define GL_MAX 0x8008
- #define GL_BLEND_EQUATION_RGB 0x8009
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- // Points
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_MIN_EXT 0x8126
- #define GL_POINT_SIZE_MAX_EXT 0x8127
- #define GL_DISTANCE_ATTENUATION_EXT 0x8129
- // Polygon modes
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- // Stencil buffer operations
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR 0x1E03
- #define GL_DECR_WRAP 0x8508
- #define GL_INVERT 0x150A
- // Texture targets
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_TEXTURE_3D 0x806F
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_1D_ARRAY 0x8C18
- #define GL_TEXTURE_2D_ARRAY 0x8C1A
- // Texture parameters
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_HEIGHT 0x1001
- // Texture Unit indices
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE0_ARB 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE1_ARB 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE2_ARB 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE3_ARB 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE4_ARB 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE5_ARB 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE6_ARB 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE7_ARB 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE8_ARB 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE9_ARB 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE10_ARB 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE11_ARB 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE12_ARB 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE13_ARB 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE14_ARB 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE15_ARB 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE16_ARB 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE17_ARB 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE18_ARB 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE19_ARB 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE20_ARB 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE21_ARB 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE22_ARB 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE23_ARB 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE24_ARB 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE25_ARB 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE26_ARB 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE27_ARB 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE28_ARB 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE29_ARB 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE30_ARB 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_TEXTURE31_ARB 0x84DF
- // Texture coord names
- #define GL_S 0x2000
- #define GL_T 0x2001
- #define GL_R 0x2002
- #define GL_Q 0x2003
- // Texture Environment and Parameters
- #define GL_ADD 0x0104
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_MODULATE 0x2100
- #define GL_DECAL 0x2101
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_ENV_COLOR 0x2201
- #define GL_TEXTURE_ENV 0x2300
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_CLAMP 0x2900
- #define GL_REPEAT 0x2901
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_GENERATE_MIPMAP 0x8191
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_SUBTRACT 0x84E7
- #define GL_TEXTURE_FILTER_CONTROL 0x8500
- #define GL_TEXTURE_LOD_BIAS 0x8501
- #define GL_COMBINE 0x8570
- #define GL_COMBINE_RGB 0x8571
- #define GL_COMBINE_ALPHA 0x8572
- #define GL_RGB_SCALE 0x8573
- #define GL_ADD_SIGNED 0x8574
- #define GL_INTERPOLATE 0x8575
- #define GL_CONSTANT 0x8576
- #define GL_PRIMARY_COLOR 0x8577
- #define GL_PREVIOUS 0x8578
- #define GL_SRC0_RGB 0x8580
- #define GL_SOURCE0_RGB 0x8580
- #define GL_SRC1_RGB 0x8581
- #define GL_SOURCE1_RGB 0x8581
- #define GL_SRC2_RGB 0x8582
- #define GL_SOURCE2_RGB 0x8582
- #define GL_SRC0_ALPHA 0x8588
- #define GL_SOURCE0_ALPHA 0x8588
- #define GL_SRC1_ALPHA 0x8589
- #define GL_SOURCE1_ALPHA 0x8589
- #define GL_SRC2_ALPHA 0x858A
- #define GL_SOURCE2_ALPHA 0x858A
- #define GL_OPERAND0_RGB 0x8590
- #define GL_OPERAND1_RGB 0x8591
- #define GL_OPERAND2_RGB 0x8592
- #define GL_OPERAND0_ALPHA 0x8598
- #define GL_OPERAND1_ALPHA 0x8599
- #define GL_OPERAND2_ALPHA 0x859A
- #define GL_DOT3_RGB 0x86AE
- #define GL_DOT3_RGBA 0x86AF
- // Texture gen modes
- #define GL_EYE_LINEAR 0x2400
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_SPHERE_MAP 0x2402
- #define GL_NORMAL_MAP 0x8511
- #define GL_REFLECTION_MAP 0x8512
- // Texture gen parameters
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_OBJECT_PLANE 0x2501
- #define GL_EYE_PLANE 0x2502
- // Client state capabilities
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_COLOR_ARRAY 0x8076
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- // Fog parameters
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- #define GL_FOG_DENSITY 0x0B62
- // Scissor enums
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- // OpenGL State & GLGet
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_PROJECTION_MATRIX 0x0BA7
- // User clipping planes
- #define GL_MAX_CLIP_PLANES 0x0D32
- #define GL_CLIP_PLANE0 0x3000
- #define GL_CLIP_PLANE1 0x3001
- #define GL_CLIP_PLANE2 0x3002
- #define GL_CLIP_PLANE3 0x3003
- #define GL_CLIP_PLANE4 0x3004
- #define GL_CLIP_PLANE5 0x3005
- // Buffer objects
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_STREAM_DRAW 0x88e0
- #define GL_STREAM_READ 0x88e1
- #define GL_STREAM_COPY 0x88e2
- #define GL_STATIC_DRAW 0x88e4
- #define GL_STATIC_READ 0x88e5
- #define GL_STATIC_COPY 0x88e6
- #define GL_DYNAMIC_DRAW 0x88e8
- #define GL_DYNAMIC_READ 0x88e9
- #define GL_DYNAMIC_COPY 0x88ea
- // Programmable pipeline
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_DELETE_STATUS 0x8B80
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_LINK_STATUS 0x8B82
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #ifdef __cplusplus
- }
- #endif
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