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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/OwnPtr.h>
- #include <LibGL/Tex/Texture2D.h>
- namespace GL {
- class TextureUnit {
- public:
- TextureUnit() = default;
- void bind_texture_to_target(GLenum texture_target, const RefPtr<Texture>& texture);
- void unbind_texture(GLenum texture_target);
- RefPtr<Texture2D>& bound_texture_2d() const { return m_texture_target_2d; }
- RefPtr<Texture>& bound_texture() const { return m_currently_bound_texture; }
- GLenum currently_bound_target() const { return m_currently_bound_target; }
- bool is_bound() const { return !m_currently_bound_texture.is_null(); }
- private:
- mutable RefPtr<Texture2D> m_texture_target_2d { nullptr };
- mutable RefPtr<Texture> m_currently_bound_texture { nullptr };
- GLenum m_currently_bound_target;
- };
- }
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