123456789101112131415161718192021222324252627282930313233343536373839 |
- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGL/GL/gl.h>
- #include <LibGL/Tex/TextureUnit.h>
- namespace GL {
- void TextureUnit::bind_texture_to_target(GLenum texture_target, const RefPtr<Texture>& texture)
- {
- switch (texture_target) {
- case GL_TEXTURE_2D:
- m_texture_target_2d = texture;
- m_currently_bound_texture = texture;
- m_currently_bound_target = GL_TEXTURE_2D;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- void TextureUnit::unbind_texture(GLenum texture_target)
- {
- switch (texture_target) {
- case GL_TEXTURE_2D:
- m_texture_target_2d = nullptr;
- m_currently_bound_target = 0;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- m_currently_bound_texture = nullptr;
- }
- }
|