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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Format.h>
- #include <LibGL/GL/gl.h>
- #include <LibGL/Tex/Texture2D.h>
- #include <string.h>
- namespace GL {
- void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels)
- {
- // NOTE: Some target, format, and internal formats are currently unsupported.
- // Considering we control this library, and `gl.h` itself, we don't need to add any
- // checks here to see if we support them; the program will simply fail to compile..
- // Somebody passed us in nullptr...
- // Apparently this allocates memory on the GPU (according to Khronos docs..)?
- if (pixels == nullptr) {
- dbgln("LibGL: pixels == nullptr when uploading texture data.");
- VERIFY_NOT_REACHED();
- }
- m_internal_format = internal_format;
- // Get reference to the mip
- auto& mip = m_mipmaps[lod];
- const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
- // Copy pixel data to storage
- // Pixels are already 32-bits wide
- if (format == GL_RGBA || format == GL_BGRA) {
- mip.pixel_data().resize(width * height * sizeof(u32));
- memcpy(mip.pixel_data().data(), pixels, width * height * sizeof(u32));
- } else {
- mip.pixel_data().resize(width * height * 3);
- // Copy RGB or BGR pixel data
- for (auto i = 0; i < width * height * 3; i += 3) {
- u32 b0 = pixel_byte_array[i]; // B or R
- u32 b1 = pixel_byte_array[i + 1]; // G
- u32 b2 = pixel_byte_array[i + 2]; // R or B
- u32 pixel = ((0xffu << 24) | (b0 << 16) | (b1 << 8) | b2);
- mip.pixel_data().append(pixel);
- }
- }
- // Now we need to swizzle the texture data from `format` to `internal_format`
- switch (format) {
- case GL_BGR: {
- if (internal_format == GL_RGB) {
- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
- u8 r = pixel & 0xff;
- u8 g = (pixel >> 8) & 0xff;
- u8 b = (pixel >> 16) & 0xff;
- return (0xff << 24) | (r << 16) | (g << 8) | b;
- });
- } else if (internal_format == GL_RGBA) {
- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
- u8 r = pixel & 0xff;
- u8 g = (pixel >> 8) & 0xff;
- u8 b = (pixel >> 16) & 0xff;
- return (r << 24) | (g << 16) | (b << 8) | 0xff;
- });
- }
- } break;
- case GL_BGRA: {
- if (internal_format == GL_RGB) {
- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
- u8 r = (pixel >> 8) & 0xff;
- u8 g = (pixel >> 16) & 0xff;
- u8 b = (pixel >> 24) & 0xff;
- return (0xff << 24) | (r << 16) | (g << 8) | b;
- });
- } else if (internal_format == GL_RGBA) {
- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
- u8 a = pixel & 0xff;
- u8 r = (pixel >> 8) & 0xff;
- u8 g = (pixel >> 16) & 0xff;
- u8 b = (pixel >> 24) & 0xff;
- return (r << 24) | (g << 16) | (b << 8) | a;
- });
- }
- } break;
- case GL_RGB: {
- if (internal_format == GL_RGBA) {
- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
- u8 r = pixel & 0xff;
- u8 g = (pixel >> 8) & 0xff;
- u8 b = (pixel >> 16) & 0xff;
- return (r << 24) | (g << 16) | (b << 8) | 0xff;
- });
- }
- } break;
- case GL_RGBA:
- break;
- default:
- // Let's crash for now so we can implement format by format
- VERIFY_NOT_REACHED();
- }
- mip.set_width(width);
- mip.set_height(height);
- }
- FloatVector4 Texture2D::sample_texel(const FloatVector2& uv) const
- {
- auto& mip = m_mipmaps.at(0);
- // FIXME: Remove this to prevent a crash when we have proper texture binding
- if (mip.width() == 0 || mip.height() == 0)
- return { 1.0f, 1.0f, 1.0f, 1.0f };
- u32 u = static_cast<u32>(uv.x() * mip.width());
- u32 v = static_cast<u32>(uv.y() * mip.height());
- u32 pixel = mip.pixel_data().at(v * mip.width() + u);
- float b0 = ((pixel)&0xff) / 255.0f;
- float b1 = ((pixel >> 8) & 0xff) / 255.0f;
- float b2 = ((pixel >> 16) & 0xff) / 255.0f;
- return { b0, b1, b2, 1.0f };
- }
- }
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