SVGContext.h 1.1 KB

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  1. /*
  2. * Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/Vector.h>
  8. #include <LibGfx/Color.h>
  9. namespace Web {
  10. class SVGContext {
  11. public:
  12. SVGContext()
  13. {
  14. m_states.append(State());
  15. }
  16. const Gfx::Color& fill_color() const { return state().fill_color; }
  17. const Gfx::Color& stroke_color() const { return state().stroke_color; }
  18. float stroke_width() const { return state().stroke_width; }
  19. void set_fill_color(Gfx::Color color) { state().fill_color = color; }
  20. void set_stroke_color(Gfx::Color color) { state().stroke_color = color; }
  21. void set_stroke_width(float width) { state().stroke_width = width; }
  22. void save() { m_states.append(m_states.last()); }
  23. void restore() { m_states.take_last(); }
  24. private:
  25. struct State {
  26. Gfx::Color fill_color { Gfx::Color::Black };
  27. Gfx::Color stroke_color { Gfx::Color::Transparent };
  28. float stroke_width { 1.0 };
  29. };
  30. const State& state() const { return m_states.last(); }
  31. State& state() { return m_states.last(); }
  32. Vector<State> m_states;
  33. };
  34. }